Monday, December 27, 2021

Updates

Well, it's been a long time since I last posted. Almost three months. I took on some new responsibilities at work that seem to have taken a lot of time and energy. Combine that with guild difficulties in WoW, and it's really discouraged me from posting.

World of Warcraft

We had about 16-18 people before the various scandals. We lost about 5 or so immediately, who were among the more hardcore of us. So we fell to about 12 people. Over time we gradually lost a couple more, putting us below the point where we could field a raid regularly. I do have to applaud our guild leader, who gamely pugged people for our raids. But realistically we weren't able to make progress, and were stuck at about 4/10 Heroic.

Eventually though, we partnered with another guild who was a bit ahead of us. With them we've been able to clear Sanctum of Domination and get Ahead of the Curve a couple weeks ago.

It's not all good, though. Raids start an hour later than before. Since I'm on the East Coast now, that means they start at 11pm for me. As well, our guild used to be a "clean" guild. No swearing. This new guild is definitely not that. They're all nice people, but I find the swearing grates a bit, after going so long without hearing it. I also think it causes people to push the edge a bit more in what they say to each other.

Maybe I just got used to the pleasant nature of "clean" guild and raid chat and it's jarring to return to "normal" culture.

Otherwise I'm basically raid-logging in retail WoW.

WoW Classic: Season of Mastery

I am playing a bit of Season of Mastery. I wanted to do the Soul of Iron thing, but my first character, a warlock, was killed by the murlocs in Elywnn Forest. I should have ran away faster.

I made a bunch of other characters, but ended up deleting them all and making a single Human Priest, who is up to level 15 or so. Currently in Loch Modan.

FFXIV: Endwalker

Thanks to work and queues, I've just finished the Endwalker Main Story Quest today. I will hopefully write more in a separate post.

New World

I haven't really played New World in a couple of months. I think that ultimately I never settled down on what type of character I wanted to play. I kept switching weapons and armor. I guess in the end I just prefer games with more defined classes.

Friday, October 01, 2021

Queue World

Like pretty much everyone else in the MMO-sphere, I picked up Amazon's New World and gave it a spin.

The queues are pretty crazy. My guild was initially going to play on Morrow, but that was almost immediately full. So we moved to Nune Chaha, and that filled up to the point where there are long queues in the evenings. I ended up making an alt on a random empty server to play around, but even that has small queues now.

Amusingly though, my work schedule actually matches well to the queues. I'm currently working 12-8, so I can play for a little bit in the mornings when there are no queues.

The queues are annoying, but once you get in game, everything is quite solid.

This time around I'm putting all my points into Constitution and just using whatever the best weapons I currently have. I'm only level 13, so I imagine that eventually I'll have to specialize and respec.

One thing Amazon got mostly right--which a lot of recent games haven't--is chat. It's really nice to see chat hopping. As well, since New World is a faction-based PvP game, there's faction chat, which is really enjoyable. There's people coordinating PvP assaults and defenses for various zones, random guild/personal drama, and lots of complaints about taxation.

Our server looks to be shaping up as a fight between Syndicate (Purple) and Marauders (Green). Covenant (Yellow) seems way behind, and unfortunately lost their only piece of territory last night. Hopefully they can recover.

I'm not really sure if New World does anything amazing, but it does a lot of small things right. As well, it feels like it is missing the "go, go, go" mentality of recently releases like WoW Classic. You can log in, maybe do some quests, go harvesting, do some actual PvP, do PvP quests to bolster your faction's standing for a territory takeover. At this point, there doesn't seem like a optimal path you have to follow or fall behind.

As well, the world does feel like a world that actually takes time to travel from one area to another. There are some people complaining about that, but I think it's probably important for strategic PvP.

On the MMO-Champion forums, someone posted:

when discussing the game with a friend last night it hit me... its fun, but I have no idea why. It just feels laid back and enjoyable and I think that is why but not sure. It was kinda cool last night watching PVP folks doing patrols and PVE folks relaying information/positions to the PVP crews. 

And:

Yeah theres something about NW that just hooks me in, cant pinpoint it 100% though. It may be the open world feel where everything you do contributes in one way or another and that you easily can get distracted without hurting your "progress". Like I may run for a quest area and get sidetracked by collecting stuff, pvp, killing some new mobs for skinning etc etc. So much going on. Then you have the pvp wars happening now and then.

I think it's a good summary of the game. Everything works well enough, and it's fun watching what's going on while doing your own thing. And eventually, maybe join in on the PvP war.

Sunday, September 12, 2021

New World Open Beta Impressions

Amazon's New World had an open beta this past weekend, so I gave it a whirl. A couple of people in my guild are really excited about it, so we'll probably try to play on the same server when it comes out.

New World's best comparison is probably Elder Scrolls Online, though with worse questing, but better combat. It's a "classless" game. Characters can use every weapon and equip any type of armor. You do have stats which you can apply points to, and different weapons scale off different stats (or combinations of stats). For example, 2H Axes scale off Strength, Bows off Dexterity, Fire Staff off Intelligence, and Life Staff off Focus.

Respecs are free before level 20, so you can play around and experiment easily. Each weapon has two talent trees, and level up separately as you use them. Each weapon tree has 3 active abilities on medium-term (20-30s) cooldowns and you can have 2 weapons equipped and switch between them. Each weapon has a left-click quick attack, hold left-click heavy attack, and right-click block. Shift causes you to dodge.

So combat is basically weave quick and heavy attacks while dodging or blocking and occasionally using your active abilities. Combat overall is pretty decent. It's not as good as TERA, but it's better than most of these types of games.

The trinity roles do exist in this game, though perhaps muted compared to other games. Healing appears to be straightforward: use a Life Staff. Tanking seems more complicated. Certain weapons vastly increase threat if you use a certain type of gem. So I guess if you want to PvE tank, you use this gem on your weapons. Healing is actually somewhat decent as your abilities "lock on" to the player you are pointing at.

Harvesting and crafting also plays a big part in the game. You can harvest and craft everything on one character, but each type of harvesting and crafting levels up separately.

Character creation is okay. The characters aren't very good looking though. The armor is interesting, and different than the normal fantasy games. But mixing and matching armor types always ends up looking weird to me.

All in all, I'm not really sure what to think of New World. It's certainly not a bad game, and is probably worth checking out if you are interested. At the same time, nothing really grabbed me. I did not feel compelled to keep playing.

Though, truthfully, it might just be because it's a classless game. I always feel like I'm flailing around in these types of games, and don't really have a vision of what I want my character to be. I prefer games with a strong, inspiring class identity and clear separation from the other classes.

Wednesday, August 18, 2021

Sanctum of Domination, Second Half

With the various scandals, about four or so of our raid team decided to take a break from the game. So we're down to 12-14 raiders at the moment. Never the less, we have persisted and have finished Sanctum of Domination on Normal.

On the positive side, my healing parse issues have suddenly disappeared. This expansion I've been grey-parsing, with very occasionally going into green. But now suddenly I'm back to blue and purple parses. I think that we were running with slightly more healers than we needed. Two of the four who took a break were very good healers. I think I was just getting sniped a lot of the time. We were running 4 healers for 16-18, and now we're running 2 healers for 12-14. We'll probably bump that up to 3 healers for heroics though, maybe depending on the fight.

Painsmith was a pretty tough fight when learning. There's a lot of damage going out, especially to the chains. Once everyone gets the hang of targeting the correct ball quickly, it goes smoothly.

Guardian of the First Ones is the DPS check of the instance. A nice, straightforward fight.

Fatescribe Roh-Kalo is pretty weird. It feels fairly long, but once you get the hang of assigning ring teams, and the team knows whether or not to go counter-clockwise, the fight goes shortly after. We usually wipe a couple times because we forget that we sometimes get three rings and don't assign a third team. Overall, I think it's a good fight. I'm not a fan of the beams that go across the circle, but only one half is marked. The circle is just too big.

Kel'thuzad for us was easier than the previous two bosses. Though if you get an early death it's often a wipe because the person gets raised under enemy control and then it's a hassle.

Sylvanas Windrunner is a good fight, but rather long and technical. It feels annoying when you get to the second or third phase to have to repeat the first couple of phases. But on the plus side people get a lot better at those phases. We'll see what it's like in Heroic. The Sylvanas fight is not as good as Jaina, though. I think it's because there's a lot of other stuff going on in the fight, so she doesn't get to shine.

It was an interesting experiment in trying to progress the story in the middle of a boss fight. I'm not sure it was entirely successful. It may have been better to just have two separate boss fights and progress the story between the two.

Then there's the cutscene after the boss fight. I think I'll save that for a future post on the story of this patch.

Tuesday, July 13, 2021

Sanctum of Domination, First Half

The new raid, Sanctum of Domination, came out last week. We only had one raid day last week, since a large number of people went on vacation. As is our tradition we went in on Normal.

First, it must be said that this is the most annoying raid entrance in a long while. It's surrounded by elites, and there doesn't seem to be an easy path. I switch to tank spec and ride through. DPS players have started using [Comfortable Rider's Barding].

The instance itself is pretty nice. It's a bit drab with the Maw and Torghast colour scheme and architecture, but Blizzard has made the layout interesting as you wander through the different sections.

We killed the first five bosses in Normal. The Tarragrue was interesting with anima powers before hand. We had two accidental pulls and wipes because people took the power that makes you jump far distances. Personally I think it's better if you just stick with straightforward defensive and offensive powers, and avoid the unusual ones.

The Eye of the Jailer was a pretty good fight, especially with the jump behind the eye. Not very difficult.

The Nine was an interesting fight. The first phase was pretty fun, but it didn't last very long. It seemed like the majority of the fight was fighting the last Valkyr alone. As long as you handle the Fragment mechanic decently, the fight is straightforward.

Soulrender Dormazain wasn't too bad easier. It was a little hard at first to see which slice of the platform was clear, but after a while you got used to it. I did like the mechanic where you want people with the debuff to overlap the adds to make killing them easier.

There was a cutscene with Garrosh afterwards which was pretty neat. It's kind of funny, but it was pretty popular online. Garrosh was totally unrepentant, and I think the playerbase found that attitude refreshing compared to whatever is going on the main story.

The final fight we did was Remanent of Ner'zhul. As long as you don't get knocked off the platform, this fight is straightforward. Stay in the center area, and time the knockback so it happens after the Orb of Torment has its armor broken by the boss.

There is a big cutscene after the Sylvanas fight at the end. I haven't actually watched it yet, but it was all over the WoW community. I've been trying to avoid spoilers, but I'm not really sure it's worth the effort.

Tuesday, July 06, 2021

First Impressions of Crowfall

Crowfall formally released today. It's been something like six years. I backed it on Kickstarter so long ago. I tried it out in early early alpha, but it was too early for me. So I haven't really looked at it for several years.

In any case, I installed it and gave it a whirl. So far, it's not too bad. The graphics are cartoony and pleasant. There's not a great deal of character customization, though there are quite a lot of races. Some of which are far more unusual than the standard human-type. There are centaurs!

I'm playing a Human Templar, a 2H paladin type, which working out pretty well. There seems to be a big emphasis on harvesting and crafting.

Combat is decent. I'm only in the very early tutorial stages so far. So far it's left-click for your main attack combo, right-click for dodge or a defensive (you can replace the default ability with class abilities) and hot bar abilities with cooldowns. There's also combos and context-specific abilities. For example, my Templar's Parry Defensive combos into a knockdown after the parry.

Classes have a decent size talent tree, and it looks like all your abilities come from that tree. So class customization might be very important. You also get points to improve your stats as you level. Since I have no idea what I'm doing, I'm just raising all 5 stats evenly. What's interesting is that some talents you take in the tree also adjust your stats significantly.

If I have any complaint, it's that I think they could have done one more round of simplification, especially in their UI. For example, if you kill a mob, you can loot it with the F key, or full loot with the G key. I'm constantly hitting the wrong button. I think they should have just gone with F key full loots, and maybe bring up the regular loot window if your bags are full. 

A lot of the UI feels like that, just a touch too complex, and one more pass of simplifying would smooth things out.

In any case, I'm rather enjoying this simple part of Crowfall. We'll see what it's like when the PvP games come into play. If you're looking for a new MMO, maybe give it a whirl. It is Buy-2-Play, not Free-2-Play. You can use my account name, "rohanv", as a referral code for a discount or some-such if you want.

One thing to keep in mind, Crowfall uses your account name for all your characters. The actual characters are more like disposable tools, which fits with the game's story. However, this means you should take care with your account name, including capitalization, as I haven't found a way to change it. My account name is "rohanv", because I made it so long ago. I don't really mind using my name, but I would have preferred to have it capitalized in game.

Sunday, July 04, 2021

Korthia and Maw Assaults

I've continued working on Korthia. I'm not really farming anything, just casually doing dailies and the Maw Assaults.

 The first Assault was Ardenweald. This was pretty good for the most part. The sneaking section was a little weird because other people were in there with you. There were a couple times where someone else redirected the searchlights right on to me.

The second Assault was Revendreth. This one was a bit unusual because it had a kill 30 mobs quest combined with a "feed corpses to a critter". But then there were two other "vehicle" quests where you couldn't activate the critter, but could still kill mobs. It wasn't too bad, but it kind of felt that the quests were fighting each other. Like you didn't want to kill too many mobs while in a vehicle, because you'd have to kill extra to feed the critter.

Also the last boss of the Assault must have been terribly annoying if you didn't have an SSD, as there were 8 loading screens!

I also took a couple of alts to Korthia. The skip is really nice, taking you right to the dailies.

The story is getting a bit more interesting too, with the introduction of the Nathrazeim. Be interesting to see where this goes. I hope it doesn't go too far into "The Jailer was responsible for all the the previous Evils in Warcraft!" It's already pushing into that territory with the Lich King and the Helm of Domination and Frostmourne.

Saturday, July 03, 2021

The Old Republic: Legacy of the Sith Announced

SWTOR has announced it's latest expansion, Legacy of the Sith, coming at the end of the year. It also kicks off the 10th anniversary celebrations of the MMO, which seems to be mostly flying under the radar these days.

Legacy of the Sith has the standard SWTOR expansion features: a new planet, some new instances, 5 new levels, and a new raid or operation.

However, the big announcement is that Bioware has managed to separate mechanical classes from stories. Apparently starting from Legacy of the Sith, you will first pick a story, and then pick a class to use. The classes are separated into Force and Tech, but you can use any Force class for any Force story.

So for example, you could play the Jedi Knight story with the Inquisitor theming and mechanics. I imagine it will make more sense with the Tech classes. For example, a Sniper in the Republic Trooper story does seem reasonable.

Bioware has also been vague about this, but they're hinting that you can switch classes on one character. Maybe you can take your Sniper and switch to Commando. Shades of FFXIV's character and class situation. This isn't confirmed yet, but it's certainly possible. All the work that went into separating out class and story might have been enough to make switching classes easy from a technical perspective.

Finally, the other interesting possibility is that Bioware can now introduce new mechanical classes. Before, any new class would require a new 1-50 class story, with all the requisite cutscenes and voice acting. But now a new class could just attach to the existing stories.

In any case, it looks interesting, so we'll see what future reveals bring.

Friday, July 02, 2021

First Impressions of Patch 9.1

Patch 9.1 in World of Warcraft came out this week. I've been going to some lengths to avoid spoilers, so it was pretty much all new to me.

It looks like it is continuing the Shadowlands max level content strategy of having several areas of content with separate currencies, and the bulk of the rewards coming from weekly quests. I like this strategy a lot, and the resulting pacing, so I'm happy that 9.1 continues with it.

The new story line still isn't that good, but it's serviceable, I guess. We'll see if Blizz manages to improve in the next few chapters.

The new zone, Korthia, is interesting. It's not as bleak as the Maw, but still kind of drab. So far the quests seem okay. It feels a lot like Rustbolt from BfA. Though there seem to be a lot of unusual complaints on Reddit. Today everyone was complaining that doing one daily where you had to pick up some animal was impossible. I logged in and it seemed perfectly reasonable to me.

I did try level 9 of Torghast solo. I scored 2 out 5, but I died twice. If I hadn't died, it would have been 3/5. I guess I need to go faster to get the better scores. But then there's also this Deck of Many Things which boosts you as you fill it out. Probably end up like Horrible Visions where it gets significantly easier to score higher as you fill out the talent tree.

All in all, Patch 9.1 looks good so far. Nothing really stands out, but it continues the steady pace. I'm looking forward to the new raid and dungeon.

Thursday, July 01, 2021

Sire Denathrius and the Lack of Titanforging

As one raid tier ends and we look forward to the next one, I've been thinking about the end boss of Castle Nathria, Sire Denathrius.

I think Sire Denathrius was an excellent end boss for a raid. He was a difficult fight, which took us many attempts to learn and master. But at the same time, Denathrius was a predictable fight. Abilities happened on schedule, and there were definite marks the raid aimed for and tried to hit. Once we killed him once, and knew we could kill him, we repeated the kill every week. If we failed to kill him on an attempt, it was always because we made a mistake somewhere in the fight.

At the same time, though, Sire Denathrius never really became easier to kill. Killing him every week felt as difficult as killing him the first time. We would always switch from alts to mains and make sure we had the full complement of healers. Heck, one of our tanks switched classes after the first kill to take less damage and make repeating the kill easier! We couldn't really carry anyone on the kill. We only got AOTC for our two casual raiders (who don't come for progression night) in the second-last week, even though they had been faithfully attending every week.

I think the primary cause of this was the lack of titanforging. As a raid group, we killed Sire Denathrius near the peak of our gear level. Obviously we got some better gear from Denathrius and filled out holes, but we didn't improve enough to really put him on farm. In the two previous expansions, titanforged pieces or corrupted items would continue to drop. The raid's power level continued to increasing, making farming the end boss easier and easier.

I think that aspect of titanforging was useful. It made farming less stressful and more casual. People could bring alts, or we could carry friends, or take non-optimal compositions. I'm pretty sure we were two-healing an 18-person heroic N'Zoth by the end of the tier.

Maybe taking advantage of the Vault would work. For example, if you killed Sire Denathrius, your vault would guarantee one piece of gear from the next tier. So if you killed Heroic Sire Denathrius, you would get a Mythic item in the Vault next week. A Normal kill guarantees a Heroic piece. I think that would be enough to preserve the challenge of the first kill, but still allow the raid to improve enough in three to four weeks to make farming the end boss more relaxing and allow for more slack.

Sunday, June 06, 2021

Updates

This move has really caused me to fall out of the habit of posting regularly. Not that I was doing a great job before, but still.

Life is a little weird at the moment. I'm still working on Pacific time with my current company, so that's really 12 noon - 8 pm. Ontario is also still locked down, so the grocery stores close at 8, and most other stores are not open. So mornings are my time to get non-work chores done.

I'm also still raiding with my guild, which means 10 pm to 1 am on a couple nights.

Gaming-wise, nothing much is going on. I'm actually trying to avoid playing new games, as I have a couple other side-projects I want to finish. I'm just adding games to my Steam wishlist, and hopefully I'll remember about them in a couple of months.

I also feel like I missed some important news in the MMO space. Crowfall is coming out next month, which I found out about through a Kickstarter backer email. Then I went over to /r/mmorpg on Reddit--usually a mistake--and everyone there is claiming that it is a mistake to launch at the same time as so many other launches. (In addition to pronouncing the game dead-on-arrival, which is normal for that subreddit.)

I thought we were in an MMO drought? Where did all the other launches come from? Actually, what are the new MMOs launching?

Wednesday, May 12, 2021

Gaming Log - May 12

With the move and everything, I haven't been playing a lot of games lately.

World of Warcraft

My guild got Ahead of the Curve: Sire Denathrius while I was away. So I got it when I was able to rejoin the raid. It's a pretty interesting fight and one where it seems relatively easy for things to fall apart quickly.

Heh, on one attempt, the raid leader called a wipe in P2 and we all jumped off the side of the platform. Just then Sire did his death grip, and pulled us all back to him.

Diablo

I'm casually leveling a Demon Hunter in Seasonal to try out the companion changes. The big problem is that I don't particularly like Lyndon the Scoundrel. I would prefer to use Kormac the Templar or Eirena the Enchantress. But the Scoundrel uses Dexterity, like the Demon Hunter. So almost all the gear that drops has Dexterity, and most of the weapons that drop are bows or crossbows.

Now, most of the time the D3 change to have most gear drops tailored to your character is a good decision. It's only the solo player who wants to use a different companion who has issues.

One amusing thing is that the armor inventory graphic changes based on your character's gender and class. It doesn't change when equipped on your follower. (The in-game character model doesn't change with gear.) So Lyndon's character sheet looks like he is wearing a leather corset!

Friday, May 07, 2021

The Burning Crusade Classic

Blizzard announced the launch details for The Burning Crusade Classic. June 1st launch, May 18th pre-patch.

The weird/interesting part is this:

Before that, however, every hero must make a choice. Beginning on May 18, after each regional scheduled maintenance, the Burning Crusade Classic Pre-expansion Patch will be released, and each character must choose whether to advance onward to Burning Crusade, move to a Classic Era realm, or use the Character Clone service to play in both games.

I have to say that I don't really understand the purpose behind this. People have played Classic for a couple of years now. They've gone through all the phases of content. I rather imagine that most players are ready for something new.

So splitting the playerbase seems like a bad choice. The classic servers will probably be pretty empty. Classic is a numbers-intensive game. Maybe all the guilds that have 5 or so people left on a Classic server will band together, and be able to farm content.

If it was up to me, I would have done something like:

  1. All current Classic Realms advance to The Burning Crusade Classic.
  2. Six months later, open a handful of fresh Classic realms (maybe with #SomeChanges) and start the content release cycle over again.

The other contentious part is the Deluxe Edition for $70, which many people think is too much. For me, I've already discussed the issue in Cosmetic Versus Content Pricing. Expensive cosmetics and cheap content makes the game more accessible, but offends our sense of value.

In any case, I didn't get very far in Classic, maybe level 30 on one class. I'll probably give TBC Classic a whirl, maybe with a Blood Elf Paladin. I kind of expect to end up stopping at about 30 as well.

Monday, May 03, 2021

Player Choice and Power in Shadowlands

In Shadowlands, there's a lot more player choice which has to do with power than in the previous couple of expansions. We have:

  • Covenants
  • Soulbinds
  • The path through the soulbind tree
  • Conduits
  • Legendaries

In contrast, Battle for Azeroth pretty much had:

  • Azerite powers
  • Corruptions (at the end of the expansion)

Legion had:

  • The path through the artifact weapon tree. This was a temporary choice, however, as you could fill in the entire tree.
  • Legendaries

If you look at what people are complaining about in Shadowlands, the biggest complaint I believe is about these choices, especially covenants. By and large, all the extra choices aren't really doing anything as most people are following the main theorycraft and guides.

I wonder how Shadowlands would have looked if Blizzard had offered less choice. For example, suppose your class dictated your covenant. All paladins and priests get sent to Bastion, all druids and hunters join the Night Fae, etc. 

Blizzard would only need to focus on tuning one ability. The soulbinds could have functioned more like Legion artifact weapons, with a temporary tree that could be completely filled in.

I don't think the results would look all that different from what we have now. Most classes have one definitive covenant, and people use alts to see the other covenant stories.

Of course, in that alternate reality, we'd probably be complaining that Blizzard should have allowed us to choose our own Covenant.

Saturday, May 01, 2021

Moving Back To Ontario

It's been quite a while since I last posted. After spending around 15 years in Vancouver, British Columbia, I decided to move back east to Ontario. I took some time off work, and made the journey by driving across Canada, stopping at various motels (usually a Motel 8) for the night.

It was a pretty interesting trip. Here's a Google Maps showing the route I took. Mostly following the Trans-Canada Highway.

Day 1 - The moving company came and took my belongings around noon, and I left Vancouver shortly after that. I started in my old 2003 Nissan Sentra. I made it to Kamloops, BC.

Day 2 - Just after leaving Kamloops, the "Service Engine" light came on. When I got to Salmon Arm, I searched for the nearest Nissan dealership. There was one in Vernon, so I detoured south and asked them to take a look at it. They said there was leak in the fuel system, and it might catch fire. They also didn't have parts to fix it, and the parts were on back-order across North America.

In the end, I bought a new car! A rather unexpected purchase, but the old car was 18 years old, so it had a good run. I was debating between another Sentra and a Kicks (compact utility vehicle). In the end I went with the Kicks. Compared to my old car, it has a ton of gadgetry. I do like Car Play though. It is interesting how the car companies just let the phone take over.

Day 3 - I picked up the new car from the dealership at noon, and continued on. Pretty much lost a day and a half. I ended up having to take a detour down to Radium Hot Springs and then back up to Banff due to construction. Radium Hot Springs has some gorgeous scenery. Actually all of this part of British Columbia is quite beautiful. I ended up stopping for the night in Canmore, Alberta. This amused me because I used to watch Royal Canadian Air Farce back in the day, and one recurring character was "Mike from Canmore."

Day 4 - I drove to Calgary, and then stopped to visit with a friend from high school for an hour or so. Calgary is a really weird city. It has like a grid of "arteries", main roads which traverse the entire city. However within each square it's very suburb-like, with lots of curving roads and cul-de-sacs. For a stranger, it's kind of hard to tell if a large street is an artery, or just the entrance to the grid.

After Calgary I drove to Swift Current, Saskatchewan. I really should have stopped at Medicine Hat, but I pressed on. One of the hard things to judge on these long drives is when to stop, especially as the towns are so far apart.

Day 5 - I drove to Winnipeg, Manitoba. This drive was all prairies. The element you notice here is the sky. It dominates the view, as the land is so flat.

Day 6 - The stopping point here was Thunder Bay, Ontario. Northern Ontario is really big. As well, the speed limit was lower up here, around 90 km/h, where it had been 110 km/h for most of the western provinces.

Day 7 - I went around Lake Superior to Sault Ste. Marie. This part is all Canadian Shield, with the lake on your right, popping in and out of view. Quite pretty, but might be better in summer, rather than just coming out of winter. I probably could have kept driving to Sudbury, but stopped a little early.

Day 8 - Drove to my parent's place in Brantford. Toronto traffic was a less than pleasant experience after the previous seven days on the Trans-Canada Highway. Still, it was good to finally make it to my destination.

That was my trip across Canada. I've always wanted to drive it, so that's one item crossed off my list. It was very enjoyable. Sometime later, I would like to drive to the Maritimes, or maybe across the United States.

Having to get a new car was a bit disconcerting, but I really like the Kicks, and I think it worked out well in the end. Maybe I should make more decisions quickly, rather than contemplating for a long time.

Thursday, March 11, 2021

Heroic Stone Legion Generals Down!

My guild killed Heroic Stone Legion Generals tonight! 9/10 Heroic Castle Nathria!

Actually, it was decided to drop Normal entirely, so we started on Heroic Tuesday. We got through the first 8 bosses fairly smoothly, even with a couple new people on Council and Sludgefist. We even got a few attempts on the Stone Legion, and laid down our strategy.

So tonight we went in focused on them. It took a few pulls, but we killed them after an hour or so. In Heroic at least, it's just a matter of doing all the mechanics, and making sure to clear the various bleeds that you can get.

Then we started doing Sire Denathrius attempts. Phase 1 is very finicky, so it took us quite a while to get that smoothly and start seeing Phase 2. On the last attempt of the night, we had a very clean pull, and ended up pushing him into Phase 3. Three-quarters of the raid was dead at that point, though, and the rest followed shortly.

Still, quite good progress. A couple more weeks of practice, and we should get him down.

Monday, March 01, 2021

Magic: Universes Beyond

Magic: the Gathering is introducing "Universes Beyond", a new initiative to go heavily into cross-overs with other franchises. The first new products will be Warhammer 40k and Lord of the Rings.

Here's the announcement.

Such cards will be mechanically unique, look exactly like regular Magic cards and will be tournament-legal, at least in the non-rotating formats. Wizards did this last year with a special package of 5 cards from the television show The Walking Dead.

Needless to say, the enfranchised fans on in the internet are not happy.

I don't know, maybe it will work out for Wizards. Maybe they'll get more new people to buy in on the strength of the external IP, and most enfranchised players will stick with it.

Personally, though, this feels to me like the moment Magic jumps the shark.

A funny comic from Cardboard Crack:


 

Sunday, February 28, 2021

Heroic Sludgefist Down!

So last raid night we were working on Heroic Sludgefist. Our raid leader used Exorsus Raid Tools to make this neat note with a list of healer cooldowns and the time to use them. What was particularly cool is that times in the note would count down as the fight went on. Then they would grey out as the time went past. So you'd see the who the next CD was, and how long it would take.

Still, though, Sludgefist was pretty hard. The thing is that almost every death is from chains in some fashion, so every death actually takes out two people. It's also a fight where it comes down to whether you have enough people survive to the end. We had some heart-breaking wipes. We wiped at 5%, 2%, and 1%, among others.

Finally on our very last attempt of the night we got him down. We had most people survive past the fourth pillar, and that was enough to kill him even as we lost many people in that last phase. I was chained to another healer in that phase, and we both moved in opposite directions and broke the chain. Must have given our raid leader a heart attack to lose half the healers at the very end of the fight. Luckily, the raid was able to hang on for another 30 seconds and kill him.

Wednesday, February 24, 2021

Diablo 3 Follower Revamp

In a complete surprise, Diablo 3 is revamping Followers next patch:

Follower System Revamp: The Follower system for Diablo III has been revamped and will be made permanently available for Seasonal and Non-Seasonal play! Players can now equip Followers with a total of 14 different item slots which include the Follower Relic Item, Helm, Shoulders, Chest, Gloves, Bracers, Belt, 2 Rings, Neck, Pants, Boots, main-hand weapon, and off-hand. We're introducing a new Follower feature into Diablo III called Emanate, which allows the player to gain the intended effect of certain Legendary Powers and Set Bonuses when equipped on the hired Follower.

It's a pretty big buff to solo play, as well as getting a lot of use out of secondary or utility items. Blizzard is also revamping many of the Follower abilities.

As someone who plays D3 solo, I'm quite looking forward to the next patch. The only real issue remaining with followers is that it is difficult to use a follower with a different main stat than yours. D3 loot revamp meant that if you're a Strength class, most of the loot that drops for you is Strength. Personally, I like using a follower which is different, like Crusader + Enchantress, so gearing them well is always a pain.

The most amusing thing about this change is how it took the forums completely by surprise. It's a bigger change than expected for such an old game with 2 new entries on the horizon.

Monday, February 22, 2021

Diablo IV Rogue Reveal

At Blizzcon, Blizzard revealed the fourth class in Diablo IV: the Rogue.

The Rogue is your typical Dexterity-based character. Interestingly enough, it covers both ranged and melee, making it unlikely we'll see another class focused on one type. I think it looks pretty good, with a nice back-to-basics vibe, rather than something exotic.

The classes previously revealed are Barbarian, Druid and Wizard. So naturally enough, everyone is speculating about the fifth class. The two big archetypes missing are the heavy plate wearer with a shield, or a summoner class.

I'm hoping for the Paladin, or a similar class like Crusader or Templar. Alternatively, I'd like something new. Though not a Death Knight variant. So far Blizzard is playing it really safe with Diablo IV, and I would like to see at least a little bit of innovation.