Changes
- Both the 10 and 25-player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
- Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
- The Heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
- The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
- New achievements have been added to collect various amounts of any combination of emblems.
Advantages
- It will be easier to gear up alts or new 80s.
- More people will be running the heroic daily, making it easier to find a group.
- Lower raid guilds get a bit of a gear advantage, which could push them to catch up to current content.
- Acts as a soft gear reset, hopefully putting everyone into a good position for Icecrown and Arthas.
- Simplifies the emblem system into "best" and "everything else". This is very similar to the PvP setup, and should keep PvP from becoming the best way to gear up (for PvE purposes).
- Gives people who don't raid or PvP--but who can do 5-mans--a path for gear progression.
Disadvantages
- Edge raiders will be required to do heroic dailies--content which they've already done a lot--to maximize progression.
- Will cause some guilds to keep farming Naxxramas, instead of pushing on into new content. Old content needs to be dropped. Choosing to farm Naxx over wiping in Ulduar is the wrong choice, if you want your guild to progress. But many people over-inflate the importance of gear and may choose to farm for emblems. We saw this happen with Badges of Justice and Karazhan in the last expansion.
Conclusions
If guilds keep moving forward, using the new badge system to push themselves, then this new system will be a success. The playerbase will be in a solid position for Icecrown.
What's more likely to happen is lower-tier guilds farm Naxxramas incessantly, in the belief that they need gear to progress. Then they will start to lose their best players to the higher tier guilds and fall into decline and stagnation.
I wonder if this system would have been better if it had been introduced in 3.1 with Ulduar. Heroics and 10-man Naxx could have been boosted to Emblems of Valor. The jump wouldn't have been that extreme, and would have gotten everyone used to the idea.
