I understood Vengeance. Vengeance boosted the damage and threat of the tank who is actually tanking, not one acting as DPS. It was important to differentiate between the two types, in order to prevent tanks from pushing out actual DPS characters from the raid.
- Vengeance has been removed and replaced with a new passive ability, Resolve.
- Resolve: Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 seconds.
However, as I understand it, Resolve means that a tank who is not taking damage is squishier than a tank who is taking damage.
But if the tank is not taking damage, does it really matter that she is squishier?
Or to put it another way, there's an equation that should balance in a successful fight:
Incoming Damage = Healing from Others + Self Healing/Mitigation + Healing/Mitigation from Resolve
Why not just remove the Resolve term? You could directly boost the self healing/mitigation or lower the incoming damage, and the equation would still balance. Removing Resolve would simplify things, and not create weird situations like a successful parry/dodge streak that causes Resolve to drop off.
I understood the purpose of Vengeance, and why it was structured the way it was. But I don't understand the purpose of Resolve. I don't see what it adds to the game.