Monday, July 01, 2024

FFXIV Dawntrail, Part I

Final Fantasy XIV's latest expansion has just launched in early access. The expansion is called Dawntrail, or has I call the first part, The Excellent Adventures of Wuk Lamat.

The story so far is big step back from the world-ending threats of Endwalker. The first part of the story, up to level 94 or so, is set in the continent across the western ocean, Tural. Which is based on South and Central America. You are helping a young claimant to the throne, Wuk Lamat, in a competition to determine the next leader of Tural.

Wuk Lamat is an interesting archetype. The young, naive, good-hearted, airhead. It's a fairly common archetype in Japanese anime, but I'm not really sure it's very attractive to Western eyes. I think we prefer our main characters to be more serious. For example, Stormblood featured a similar claimant to the throne in Hien, but I think Hien worked better for Western sensibilities. The heir in exile, struggling with the weight of his duties.

Which is not to say that Wuk Lamat is a bad character. Just that the airhead-ness sometimes comes across as flippancy, especially very early in the story.

Mechanics-wise, the first part of Dawntrail is an interesting exercise in what happens when you remove fetch quests. As is tradition for these types of competitions, there's lots of arbitrary fetch quests. Except your character does very little of the fetching. Instead the NPCs you are travelling with do all the work. For example, in a previous expansion, you might have to fetch wood and then hunt some animal for dinner. Here, Alphinaud will fetch the wood, and Alisae will do the hunting.

It feels like a very strong reaction to complaints about having to do menial quests in previous expansions.

However, I'm not sure it was a good idea. It doesn't give you much to do. You're basically running your character from cutscene to cutscene, with relatively little opportunity to actually "play" your character. There's still dungeons and the occasional special duty. But the amount of interaction with the world environment and monsters feels unusually limited.

It's quite possible it's a Main Story Quest thing only, and the side-quests have all the interaction one desires. But the game encourages you to save the side-quests for later. Maybe I should consider going back and doing them on a second class before continuing on.

The dungeons and first trial are pretty good. You can actually do the trial with an NPC group this time around, and they've put in some interesting behaviour. For example, the experienced characters always avoid mechanics, but the younger characters get hit the first time they see it.

All in all, the first part of Dawntrail is slower and lighter than previous expansions. It's still pretty good, but I hope it picks up in the next sections.

4 comments:

  1. Hey, you exist! Welcome back!

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  2. So far I'm enjoying the MSG. I don't see the airhead-ness you mention. I feel she's just like the rest of us. No super powers or anything like that. Just an ordinary character which I can relate to. And welcome back. Hope to read more posts in the future.

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    1. Maybe airhead-ness isn't the best term. Happy-go-lucky, golden retriever energy. I think that western gamers don't approve of that attitude for a character who has or is seeking responsibility. They would much rather have a serious character. Someone more like Kanoa.

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