This post contains spoilers for the Arcadion raids in FFXIV: Dawntrail.
The 8-man raids in Dawntrail are centred around the Arcadion. They're basically a fun set of wrestling-style raids. This set up allows for the bosses to be themed characters, but essentially unrelated to each other. The only relation is that they use a feral animal soul.
So you end up with bosses like the good-hearted rookie who's a cat, an idol who's a bee, a "heel" (wrestling bad guy) who's a bomb king, and a serious fighter who's a levinbeast (lightning horse).
The fights are all themed well, and are well done. There are some interesting mechanics. The first fight has the boss hit the tiles. Two hits break a tile, but the players can partially control which tiles get hit.
The second fight has a mechanic where if you have to avoid getting 3 stacks. One stack is unavoidable, and half the raid has to take a second stack. But you can choose which players get the second stack, so it can allow you to make life a little easier on weaker players. Having roles like this which vary in difficulty is good, especially in the middle tier of group play.
So far, the raid is a lot of fun. Interesting fights, stylish opponents. The stakes are not too high, though the ending of this part makes the stakes higher. Not world-threatening, which is a welcome change, but still important.
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