Thursday, May 11, 2006

Blizzard's Paladin Vision

After thinking about it for a while, I think that Blizzard intended for paladins to be in melee on raids. To heal and cleanse from melee range.

Proof: Lawbringer armor

Lawbringer is our Tier 1 set. The first armor we get from 40-man raid instances, armor specifically designed for us, and the armor that prepares us for what Blizzard thinks our should be our role in raid content.

So let's look at Lawbringer. It has +Int and +heal, which implies that we should be helping to heal. But it also has a bit of +Str which adds to our damage. As well, take a look at the set bonuses:

3 pieces: Increases the chance of triggering a Judgement of Light heal by 10%.
5 pieces: Improves your chance to get a critical strike with spells by 1%.
5 pieces: Improves your chance to get a critical strike by 1%.
8 pieces: Gives the Paladin a chance on every melee hit to heal your party for 189 to 211.

Three out of four bonuses only work if the paladin is meleeing!

Lawbringer is meant to help us fulfill our role in raiding. It has +Str and bonuses that reward the paladin for meleeing. It has +Int and +heal that reward the paladin for healing.

I believe that it is clear from Lawbringer armor that Blizzard intended us to melee in raids and heal from melee range.

This is their vision, and it is a good vision.

The problem is not with Blizzard, but with guilds who are too timid to let their paladins live up to the role that Blizzard intends for us.

1 comment:

  1. When my guild started out going thru MC, the paladins were told to just heal, cleanse, etc. We had to.

    But after having MC on farm status for a while, the raid as a whole has gotten pretty good at it. We kill stuff faster, need less healing, etc.

    Because of this, I find myself able to melee in MC alot more. In many fights, I just judge something and wack away until my group needs a heal or cleanse. Usually the priests are so on top of things I don't even have to heal that much. Cleansing still remains our job tho.