I finished Chapter IV of the Seasonal journey with my Necromancer in Diablo 3 today, and got the complete Rathma set for her. This is the point I stop in D3. I don't really care for farming perfect items and Greater Rifts. I really like Seasons because they give a directed path that you can follow, and several points where you can stop and still feel satisfied with what you've completed.
The Necromancer is an interesting class. It has three possible resources: essence, corpses, and health, which you can combine in different ways. For example, I use Devour to gain essence from corpses, and took a passive that generates health globes when corpses are used. I then use a Legendary that gives me Essence from consuming health globes. I got another Legendary which causes my golem to drop a corpse every second, further feeding that loop. Add a Siphon Blood rune which automatically pulls in all health globes when you attack. Finally, all that essence gets channeled into summoning Mage Skeletons.
Some ability runes also change some costs from Essence to a percentage of Health, which you then supplement with abilities to get health back. More than most characters, the Necromancer feels like it's designed for you to set up these Rube Goldberg-esque chains converting one resource into another, feeding your damage.
It was pretty enjoyable, and I think the D3 team did a good job in setting up several possible play styles.
I'm not sure what the future of Diablo 3 is like, but these packs which introduce a new class are an interesting way to go. For example, adding a Druid shape-shifting class would be great.
I don't really care for farming perfect items and Greater Rifts either, but I definitely wouldn't stop the moment I completed the season journey and got the fifth and sixth set pieces!
ReplyDeleteGotta enjoy those sweet set bonuses at least a little bit before you put the character on the shelf!
I thought about it, but I have a couple of other games I want to get to, so this is a good stopping point for now.
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