My guild has continued to push deeper into Heroic Uldir (and get our feet wet in Mythic Uldir).
We finally got a good strat down. We use 3 groups, 2 ranged and 1 melee, and split up the three vectors. It's ironic, because this was more or less the strat we started with, but then discarded and went through two or three other strats before coming full circle back to this one.
This fight doesn't feel too much different from normal, at least for healers. The pattern of rings you have to run out of is different, but that's about it. I think there's some nuance with how the adds have to be killed, but I don't really worry about it.
We killed it for the first time last week. I stepped out as we were at 21 people and had 5 healers. I got a kill this week, though.
Mythic Taloc is very similar to Heroic Taloc. There's two new mechanics, one where some players have to spread out, and one where the players who don't need to spread stack on the tank. We cheese the second mechanic with a paladin tank and Blessing of Spellwarding, though. With that and bubble, the paladin can solo two casts, so the raid only has to stack for one or two. There's also more lasers on the elevator ride down.
All in all, it's not too difficult. We one-shot it this week.
Last week we wiped and wiped on Zul. Last night, we had 15 minutes left after Zek'voz, so we cleared the trash in the hope of BoEs. No BoEs dropped, but we had 5 minutes left in the raid when it was clear. So we did a pull for fun.
And we killed Zul! I think the key was that our dps went up a bit, and we didn't try to time the transition. Last week, we were trying to time the transition perfectly, but it never lined up and Zul kept gaining stacks as we delayed. At the end, we'd have 15 stacks of the DoT, and still transition poorly. This time we just transitioned and cleaned up and kept going, and we only had 10 stacks.
So now we're looking at Heroic Mythrax or Mythic Mother. I'm not sure what our target will be.
Last night I tried a new build focused on tank-healing. I took Awakening and Divine Purpose, and Beacon'd one tank and focused the other. I am not really sure how it did. By the meters, it seemed worse than last week. But we one-shot pretty much everything last night. We did have five healers, so maybe they carried me.
Last week I was using the standard two-beacons and heal non-tanks strategy. But I ended up direct-healing the tanks a fair bit. So this week I tried to lean into that. Maybe I'll see how the new build performs on the new progression fights.