Torchlight II is very much like Torchlight. An ARPG like Diablo, but much more light-hearted. There are more pets than just the dog this time around. I also believe that there is multi-player this time, though I am playing it as single-player.
|Outlander, Embermage, Berserker, Engineer|
There are four classes:
- Outlander - Two pistols, traps
- Embermage - pretty standard elemental mage
- Berserker - Dual-wielding fast melee attacks
- Engineer - 2H melee, cannon, or 1H+Shield, with tech special abilities like bots
I'm playing an Engineer, which feels a lot like a heavy hitting melee class. A Warrior who occasionally pulls out a bot.
In some ways, there are two types of RPGs: ones where you can respec freely (like Diablo III); and ones where character decisions are set in stone. Torchlight II is the latter type. In some ways it's a little restrictive, because it stops you from experimenting. I took a main attack and a healing bot, and have otherwise been putting my points into passives. You also have to put points into your stats.
There are some interesting elements here. Gear has either a level requirement or an ability requirement. So you can use the gear early if it matches the stats you are focusing on. Or you can wait a couple of levels and it will be fully unlocked. It's an interesting way of pushing you to choose specific types of gear without locking the gear to a specific class.
Combat is fairly normal for this genre, with lots of potion-chugging. The story is decent enough, nothing too unique.
So far, Torchlight II has been a pretty fun game. It's not a game you'll play for years, but it's pretty solid. A good bonus for Origin Access, or if you find it on sale somewhere.