Monday, July 15, 2024

Stars Reach Reveal

Raph Koster's upcoming MMO has come out of stealth: Stars Reach.


In stark contrast to most other MMOs these days, Stars Reach is unabashedly a "living world" game, rather than a theme park. It's good to see someone trying for this model again.

There do seem to be complaints about the graphics, though I'm not sure precisely why. Stylized graphics usually age better, and these games are aimed for the long haul. As well, they often have better performance, which is very important for an MMO. MMOs should be playable on a household's second computer, not just the first one.

Scattered thoughts and questions:
  • There's an emphasis on simulation. How will that interact with immortal players who play at very different rates?
  • The idea that "players move fast, goods move slow" is very interesting. Ideally it makes trading and multiple marketplaces and costly arbitrage possible.
  • Combat seems to be primarily ranged, which will be interesting. What will the skeleton of combat look like? Threat-based, free-for-all, or maybe cover-based shooting?
  • Stars Reach is expected to be Free-2-Play and sell cosmetics. Does that mean that the cosmetics will compete with crafters?
  • Having it be based on multiple planets and stars is interesting. It allows the game to shrink or increase for player-size without greatly affecting the player's current planet.
  • The biggest thing is that Stars Reach is going all in on player interaction. This is in strong contrast to WoW and FFXIV who are coming up with more and more ways to avoid playing with others.
All in all, Stars Reach looks like it will be very interesting. A throwback to the days before theme parks. 
But I have the feeling that it will be a niche game, and the question is if the niche will be large enough for the game to survive.

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