Showing posts with label New World. Show all posts
Showing posts with label New World. Show all posts

Monday, December 27, 2021

Updates

Well, it's been a long time since I last posted. Almost three months. I took on some new responsibilities at work that seem to have taken a lot of time and energy. Combine that with guild difficulties in WoW, and it's really discouraged me from posting.

World of Warcraft

We had about 16-18 people before the various scandals. We lost about 5 or so immediately, who were among the more hardcore of us. So we fell to about 12 people. Over time we gradually lost a couple more, putting us below the point where we could field a raid regularly. I do have to applaud our guild leader, who gamely pugged people for our raids. But realistically we weren't able to make progress, and were stuck at about 4/10 Heroic.

Eventually though, we partnered with another guild who was a bit ahead of us. With them we've been able to clear Sanctum of Domination and get Ahead of the Curve a couple weeks ago.

It's not all good, though. Raids start an hour later than before. Since I'm on the East Coast now, that means they start at 11pm for me. As well, our guild used to be a "clean" guild. No swearing. This new guild is definitely not that. They're all nice people, but I find the swearing grates a bit, after going so long without hearing it. I also think it causes people to push the edge a bit more in what they say to each other.

Maybe I just got used to the pleasant nature of "clean" guild and raid chat and it's jarring to return to "normal" culture.

Otherwise I'm basically raid-logging in retail WoW.

WoW Classic: Season of Mastery

I am playing a bit of Season of Mastery. I wanted to do the Soul of Iron thing, but my first character, a warlock, was killed by the murlocs in Elywnn Forest. I should have ran away faster.

I made a bunch of other characters, but ended up deleting them all and making a single Human Priest, who is up to level 15 or so. Currently in Loch Modan.

FFXIV: Endwalker

Thanks to work and queues, I've just finished the Endwalker Main Story Quest today. I will hopefully write more in a separate post.

New World

I haven't really played New World in a couple of months. I think that ultimately I never settled down on what type of character I wanted to play. I kept switching weapons and armor. I guess in the end I just prefer games with more defined classes.

Friday, October 01, 2021

Queue World

Like pretty much everyone else in the MMO-sphere, I picked up Amazon's New World and gave it a spin.

The queues are pretty crazy. My guild was initially going to play on Morrow, but that was almost immediately full. So we moved to Nune Chaha, and that filled up to the point where there are long queues in the evenings. I ended up making an alt on a random empty server to play around, but even that has small queues now.

Amusingly though, my work schedule actually matches well to the queues. I'm currently working 12-8, so I can play for a little bit in the mornings when there are no queues.

The queues are annoying, but once you get in game, everything is quite solid.

This time around I'm putting all my points into Constitution and just using whatever the best weapons I currently have. I'm only level 13, so I imagine that eventually I'll have to specialize and respec.

One thing Amazon got mostly right--which a lot of recent games haven't--is chat. It's really nice to see chat hopping. As well, since New World is a faction-based PvP game, there's faction chat, which is really enjoyable. There's people coordinating PvP assaults and defenses for various zones, random guild/personal drama, and lots of complaints about taxation.

Our server looks to be shaping up as a fight between Syndicate (Purple) and Marauders (Green). Covenant (Yellow) seems way behind, and unfortunately lost their only piece of territory last night. Hopefully they can recover.

I'm not really sure if New World does anything amazing, but it does a lot of small things right. As well, it feels like it is missing the "go, go, go" mentality of recently releases like WoW Classic. You can log in, maybe do some quests, go harvesting, do some actual PvP, do PvP quests to bolster your faction's standing for a territory takeover. At this point, there doesn't seem like a optimal path you have to follow or fall behind.

As well, the world does feel like a world that actually takes time to travel from one area to another. There are some people complaining about that, but I think it's probably important for strategic PvP.

On the MMO-Champion forums, someone posted:

when discussing the game with a friend last night it hit me... its fun, but I have no idea why. It just feels laid back and enjoyable and I think that is why but not sure. It was kinda cool last night watching PVP folks doing patrols and PVE folks relaying information/positions to the PVP crews. 

And:

Yeah theres something about NW that just hooks me in, cant pinpoint it 100% though. It may be the open world feel where everything you do contributes in one way or another and that you easily can get distracted without hurting your "progress". Like I may run for a quest area and get sidetracked by collecting stuff, pvp, killing some new mobs for skinning etc etc. So much going on. Then you have the pvp wars happening now and then.

I think it's a good summary of the game. Everything works well enough, and it's fun watching what's going on while doing your own thing. And eventually, maybe join in on the PvP war.

Sunday, September 12, 2021

New World Open Beta Impressions

Amazon's New World had an open beta this past weekend, so I gave it a whirl. A couple of people in my guild are really excited about it, so we'll probably try to play on the same server when it comes out.

New World's best comparison is probably Elder Scrolls Online, though with worse questing, but better combat. It's a "classless" game. Characters can use every weapon and equip any type of armor. You do have stats which you can apply points to, and different weapons scale off different stats (or combinations of stats). For example, 2H Axes scale off Strength, Bows off Dexterity, Fire Staff off Intelligence, and Life Staff off Focus.

Respecs are free before level 20, so you can play around and experiment easily. Each weapon has two talent trees, and level up separately as you use them. Each weapon tree has 3 active abilities on medium-term (20-30s) cooldowns and you can have 2 weapons equipped and switch between them. Each weapon has a left-click quick attack, hold left-click heavy attack, and right-click block. Shift causes you to dodge.

So combat is basically weave quick and heavy attacks while dodging or blocking and occasionally using your active abilities. Combat overall is pretty decent. It's not as good as TERA, but it's better than most of these types of games.

The trinity roles do exist in this game, though perhaps muted compared to other games. Healing appears to be straightforward: use a Life Staff. Tanking seems more complicated. Certain weapons vastly increase threat if you use a certain type of gem. So I guess if you want to PvE tank, you use this gem on your weapons. Healing is actually somewhat decent as your abilities "lock on" to the player you are pointing at.

Harvesting and crafting also plays a big part in the game. You can harvest and craft everything on one character, but each type of harvesting and crafting levels up separately.

Character creation is okay. The characters aren't very good looking though. The armor is interesting, and different than the normal fantasy games. But mixing and matching armor types always ends up looking weird to me.

All in all, I'm not really sure what to think of New World. It's certainly not a bad game, and is probably worth checking out if you are interested. At the same time, nothing really grabbed me. I did not feel compelled to keep playing.

Though, truthfully, it might just be because it's a classless game. I always feel like I'm flailing around in these types of games, and don't really have a vision of what I want my character to be. I prefer games with a strong, inspiring class identity and clear separation from the other classes.