Posting dropped off a cliff in the last two weeks. Let's see if I can do better this month.
World of Warcraft
I finished getting the Nazjatar companions up to level 30, and have basically stopped doing Nazjatar. I'm now working on getting the level 3 Azerite Essences from Mechagon.
It's weird, but I like Nazjatar better than Mechagon, but I'm not really too sure why. Possibly because flying in Nazjatar is less annoying than Mechagon. Or possibly Mechagon feels the same every time you go to it. Get chests, kill Rustfeather, do quests in the same area. Nazjatar felt a little bit more varied. Or perhaps it was easier to skip the parts of Nazjatar that you disliked.
Like all of the Alliance, I'm also working on the Bee mount. My current plan is just to kill Honey Smasher and do an event if it pops while I'm in the area once a day until Revered. Then farm for jelly with the item that shows jelly on the minimap.
Raid-wise, we're working on Heroic Azshara. We've mastered the decrees and are working on killing the Phase 3 adds and Phase 4.
World of Warcraft Classic
I levelled a whole bunch of classes to the level 10 to 15 range. Then for some reason I picked up my rogue and just ran with it. My rogue is level 20 now.
It's interesting playing DPS again. You have no control over the group and since tanks and healers are so rare, you just grin and bear it. Like I did Deadmines, and the healer seemed to be playing a game where he let the tank's health drop to as near zero as possible before getting a heal. Is it really too much to ask for people to just play sensibly?
I do like all the rogue quests that encourage you to use skills like Stealth and Pickpocket. Retail WoW could really use some class quests again.
Heh, perhaps the most shocking change in Classic that I've forgotten is that Sap takes you out of stealth. I used Sap for the first time on one of a large group, hoping to stealth past. Instead I came out of combat and was promptly slaughtered by the rest of the group. Combined with being unable to Sap people in combat, Sap is surprisingly useless in Classic.
You meant sap takes you out of stealth, right? There is a talent that fixes that, but only with a 90% chance of success. We did a fight at one point where I learned the hard way that you cannot sap in combat. We lived, but that part of the plan didn't go.
ReplyDeleteWhoops, you're right. I've fixed it.
DeleteWe tried sapping in the Dark Irons portion of Gnomer, particularly since the mines are bugged to explode instantly, and that didn't go well either.
DeleteThe fact that Improved Sap is Subtlety only and that you have to be at least L25 to start putting points in it makes Sap much less the go-to annoyance of BGs that it used to be. Sucks for Rogues like us, tho.
Sap is extremely useful in dungeons, but the group has to wait for you to sap, and then plan accordingly to save your ass from the rest of the group. It's not as basic as 'point, click, risk-free cc', but calling it useless is a bit silly imo.
ReplyDeleteYeah, but it's pretty much bottom-tier CC compared to Mage Sheep and Hunter Traps. And if a pull is difficult enough that it requires CC, it's very likely that there will be enough mobs to kill the Rogue.
DeleteAs well, if I remember correctly, the standard way to CC in Vanilla (when CC would pull) was to let the tank pull, and have the CC classes catch their targets as they were running in (or casting). A rogue just cannot do that.
Hunter traps are really limited in Classic too, as they can only be planted out of combat and freezing trap lasts max. 10 seconds.
DeleteHow you pull in a dungeon in Classic/Vanilla depends on who you have. If you have a rogue, and you need CC, the tank doesn't pull. If your CC is a mage/hunter, sure, the tank can pull. Each group has to adjust to who they bring, and how capable each player is. A bad rogue is going to mess up sap often, and might cause a wipe. A good one won't.
DeleteRogue isn't high on CC, but being at the top of the dps chart is why you bring a good one. Certainly over huntards.