Showing posts with label Pyre. Show all posts
Showing posts with label Pyre. Show all posts

Wednesday, August 09, 2017

Play Diary #7

Final Fantasy XIV

The latest seasonal event, Moonfire Faire, has started. It was short and sweet, and really just an excuse for everyone to congregate on a beach in swimwear.


I figured out how to hide my weapons so I could make a cosmetic gear set. I've been playing for years, and never realized the button next to Hide Hat hid your weapons! For some reason, I thought it was just sheath/unsheath weapons.

Otherwise, my Red Mage is up to level 67. The end is almost in sight. One interesting aspect of playing DPS is that commendations are treasured because they're rare. Especially if you manage to get multiple commendations in a single instance.

World of Warcraft

We got our second kill on H-Mistress, and then got our first kill on H-Sisters. Then we wiped a fair bit on H-Desolate Host. We don't have the transition to the last phase quite right yet.

Hopefully we will get it this week. However, I think the summer vacation bug will hit in August, and we'll be treading water until September. That's normal though, and hopefully we won't regress.

Pyre

Still chugging along. The difficulty is beginning to ramp up. I've won all my matches up to this point, but I think my first loss will come soon. Apparently the game continues on even if you lose a match, just like a regular sports game. It will be interesting to see how that is handled.

Monday, August 07, 2017

Pyre: First Impressions


I've started Supergiant's latest game, Pyre. So far, it's really good.

It's sort of a text-based RPG combined with ritual battle system called the Rites. As you go through the story, you recruit different teammates and make simple choices that determines how you progress.

One interesting thing is that it's not fully voice-acted, but each character makes some sounds in a made-up language whenever they speak. It's a really neat way of adding a voice and tone, without having to actually record every line.

 The Rites system is a mix of sport and combat. It's a little bit like a fantasy variant of basketball. There are 3 players on a team, but only one player can be active at a time, though you can quickly switch from player to player. There is a an orb on the playfield, and the objective is to take the orb to the enemies pyre. Each player has an aura around them which they use for defense, or to cast at an enemy player. The player with the orb has no aura.

Characters have different characteristics. Some are slow, some are fast. Some have large auras, some score more points when they capture the orb.

The battlefield is also on the mental plane, so character's have stats like Hope. All in all, it's quite a neat system.

I'm not sure how far in I am, but the story is very good so far. All in all, I recommend Pyre.

Monday, July 31, 2017

Updates

Posting has been almost non-existent over the last couple of months. I'm not 100% sure why. I've been playing several games, I've have several ideas for posts. But I can't seem to bring myself to write anything. Oh well, maybe next month will go better.

I'm currently playing WoW, Diablo, and FFXIV. On deck are Pyre and Foxhole.

World of Warcraft

Just chugging along in Tomb of Sargeras. We're on Heroic Mistress Sassz'ine, and are having lots of trouble with her. We've beaten her once, but the fight just isn't clicking for us. I think we aren't doing Hydra Shot well, so when it's Hydra Shot + other mechanic, we fall to pieces and lose people. I really should look up some videos.

Diablo 3

I made a Necromancer for Season 11, who is currently level 68. For most of levelling I went with a Bone Armor + Death Nova build which waded into melee. For the last few levels, I've been trying a more caster-style build with Skeletal Mages + Blood Siphon.

Final Fantasy XIV

I got the expansion and finished the main story quest. It was quite good, and hopefully I will make a full post about it soon. I've grown disenchanted with tanking in FFXIV, though. I really don't like mass pulls, but if I don't do mass pulls, the DPS pulls for me and the run becomes a mess. So I've decided to level up a Red Mage, which is quite fun. Of course, as DPS, there are queues, so I'm leveling Miner alongside it.

Pyre

Pyre is the latest from Supergiant Games, who made Bastion and Transistor. I pretty much bought it sight unseen, on the strength of the previous two games. I have no real idea of what it is actually about.

Foxhole

Foxhole is an interesting game. It's in Early Access, but is fairly polished. It's kind of like a WWII Real-Time Strategy game, only you control a single soldier.

As well, there's a full economic chain to do anything. For example, scrap has to be mined, taken to refinery and converted into building materials, then taken to a factory to make bullets, and then the bullets have to be taken to the front line. When a soldier dies, they respawn with nothing, so everyone is reliant on logistics to get anywhere. You can build buildings and vehicles including tanks.

Games are quite long (multiple days), but it isn't totally persistent as there is an eventual winner. Then a new game starts.

In some ways it reminds of Eve Online, only there are defined teams. There also is no money involved, so the logistics chain is a bit different.

I haven't played very much, but I strongly recommend trying Foxhole if you're looking for something new and different.