Showing posts with label Rift. Show all posts
Showing posts with label Rift. Show all posts

Wednesday, May 02, 2018

Rift Prime

I've been playing Rift Prime for the last month or so.  I originally tried Rift back when first launched, and a lot of what I posted then still applies:

Some things have changed. Rift now has a Dungeon Finder, which makes doing dungeons a lot easier. As well, Rift got rid of spell ranks, which makes leveling much smoother. They also give you several optional "automatic" builds, which you can choose and the game will guide you where the points in the build goes.

Level 20 Eth Ranger in Stonefield
A lot of things are the same as well. Warrior armor is still sketchy, the macro system is still excessive, and that third soul still does not feel quite right. I still think that Rift builds should have been two souls only.

Requires People

Rift is a game which really needs a lot of people. When Invasions pop and there are many groups running around, it's a lot of fun. But as you level, the number of people drop off, and higher level zones are a lot less interesting and lack the same energy that the lower zones have. Rift tries to encourage people to go back to old zones, and there is some level scaling, but it feels less and less effective as you level.

It's also possible that the large wave of people has gone ahead of me and has already reached the level cap.

I kind of wonder if Rift could have worked without instanced dungeons and raids. If everything was in the main world, and better gear and armor were earned through doing rifts and invasions, would that have been better in the end?

Story

Rift's story is really lackluster. It's odd, because it does feel like they put a lot of effort into it. Named NPCs pop up from zone to zone, plotlines generally make sense. It's kind of hard to put a finger on just what is wrong with the story.

I think the main problem are the villains. They're elemental invaders from another plane, as such, they're very faceless, interchangeable, and have very surface-level motivations. They just don't seem to lend themselves to good stories.

I do think there's a few missed opportunities. For example, if you character is a Defiant, you come from a future where the bad guys have won. The major villain then is a sorceress named Alsabeth. However, when go back to the past, Alsabeth is already a villain. I think there's a lot which could have been done if Alsabeth had started as a hero, as you'd be constantly waiting for her to fall.

Wardrobe

There is one system in Rift which is best-in-class. That is the game's wardrobe system.

Wardrobe system on my warrior
The wardrobe is simple and intuitive. It is extremely easy to understand and use, but it is also thorough. Every option is available, you can easily show or hide items, choose a new look, or dye gear. You can store many sets (though you have to pay to unlock them).

It's also built into the character pane, so it's always available, which is especially useful when you get a new piece of gear. You can put it on, and fix your looks right away, rather than having to go back to a vendor.

Rift also has armor "sets" for every piece in the game, from the very first pieces you wear. That adds to the whole collection aspect.

If I was making a cosmetic armor system for an MMO, I would use Rift's system as a model.

Final thoughts

I'm probably going to stop playing Rift Prime when my current time runs out. It just hasn't grabbed me. Rift isn't a bad game. It's just a "decent, not great" game. Unfortunately, that really isn't enough in this genre. To survive, I think an MMO has to offer at least one "special" thing, something it does best, and something worth falling in love with, even if other elements are subpar. Sadly, Rift lacks that one unique "special" element.

Monday, April 30, 2018

Updates

This is probably the longest I've gone between posts. I really should just sit down and write, instead of thinking about writing.

Warcraft

We're clearing Antorus every week. I guess now we're just waiting for the next expansion. The officers are trying to get a taste of Mythic, but we just don't have the numbers.  Even our heroic runs usually only have around 18 people.

Rift Prime

I finally got Trion's website to work. The adblocker I run was interfering with their payment provider. I signed up for a package, and have been leveling a Guardian Warrior. Hopefully I will go into it in more detail in a future post. But by and large, pretty much everything I said when I first tried Rift still holds. 

Which does make sense, as it is a Prime server. But that also means that the reasons I stopped playing Rift before are going to cause me to stop playing Rift now.

Other

Otherwise I'm not really playing anything. I guess Bless Online is coming out shortly, maybe I will give that a whirl.

Wednesday, March 14, 2018

Updates

I haven't posted in a while, so here's an update on how things are going.

Rift Prime

There's a fair amount of hype and nostalgia going around for Rift Prime. I decided to give it a whirl and downloaded the Glyph launcher again.

Unfortunately Trion's website won't let me add my credit card as a payment method for some reason. It just stalls with no errors or response. So that's the end of that plan.

World of Warcraft

My guild has cleaned up our act on Coven, even one-shotting it a week ago. Unfortunately, this has also been accompanied by serious regression on Aggrammar in the last two weeks. We've been wiping much more than we did on our first two kills, making it very hard to actually get attempts in on Argus.

We did finally get a chance to make three or four serious attempts on Argus last raid. We even had a 1% wipe.  We just have to clean up that last phase and reliably get the Titanforging buff early.  Hopefully Coven and Aggrammar will go well next week, and give us enough time to down Argus.

I also got the Lightbringer title from Argus (the zone) last week. For some reason, I could not get the hang of the goblin glider, as this was the first time I've really used it. Normally I just bubble when I need to fall a long distance. I fell off the edges of Argus and died numerous times while trying to get the hidden treasures. I finally got them all, and got a nice title for my paladin.