I finally finished Vampyr today!
I was having a fair bit of trouble with the last boss. My build was based entirely around stunning and biting, and the last boss couldn't be stunned! Instead there were adds which you could bite for blood, but I was having trouble with them.
Finally after a lot of dodging, buying another rank of the health passive, and going though all my available health potions, I defeated the boss with a sliver of health left!
The ending was solid and tied up a lot of the loose ends. One thing that was interesting is that you could piece together the ending from all the various lore items that you picked up over the course of the game. The game also offered some lore items during the final chapter that filled out details, even though the final conversation sequence covered the same ground.
Now that I'm typing that out, it sounds redundant, but really it reinforced the ending. A little repetition in different formats allowing you to understand exactly what happened. A lot of games miss how hard it is to convey complicated information to the player without dumbing everything down.
I did beat the game without embracing any civilians, so I got the "best" ending. It was a satisfying and appropriate ending.
In particular, Vampyr has me reconsidering my penchant for playing games on Story difficulty. I very often do so, justifying it because I'm primarily interested in the story and not really a twitch gamer. But I rather think that without failing again and again on the bosses (especially the boss of Act III), I would not have experienced the point of Vampyr. The way Dontnod used the difficulty to simulate the temptation of drinking blood for the vampire. It was an excellent mechanic.
All in all, I really enjoyed Vampyr. I wholeheartedly recommend it to
anyone looking for an interesting RPG that's different from the normal
fantasy world. Vampyr was an excellent blend of story, setting, and
mechanics. I will be keeping an eye out for other games by Dontnod Entertainment.
Showing posts with label Vampyr. Show all posts
Showing posts with label Vampyr. Show all posts
Saturday, December 07, 2019
Tuesday, December 03, 2019
December Updates
World of Warcraft
Still boycotting.
Vampyr
I'm working on the boss of Act V (I think). This one puts circles of light on the ground that you have to avoid, but if you get too far away from him, he pulls out a gun and starts shooting. I'm still trying to find a good strategy of dealing with it.
I do have one side-quest outstanding. I may go and do that quickly before coming back to this boss.
The Old Republic
I think Bioware messed up the scaling on the vehicles. I'm taking my Inquisitor through Iokath, and there's this one part where you have to fight 3 giant Sentinel robots in a Walker, and I'm just getting wrecked. I can't even kill one before I die. I seriously do not remember this fight being this hard.
Final Fantasy XIV
I'm slowly leveling Red Mage. I'm up to 78 now. While waiting for the queue to pop, I'm leveling Botanist and Armorer. I rather like the changes that SE made to the gathering and crafting classes. They also level extremely fast now. I can get 2 to 3 levels of Botanist just from the class quests that come every 5 levels.
Still boycotting.
Vampyr
I'm working on the boss of Act V (I think). This one puts circles of light on the ground that you have to avoid, but if you get too far away from him, he pulls out a gun and starts shooting. I'm still trying to find a good strategy of dealing with it.
I do have one side-quest outstanding. I may go and do that quickly before coming back to this boss.
The Old Republic
I think Bioware messed up the scaling on the vehicles. I'm taking my Inquisitor through Iokath, and there's this one part where you have to fight 3 giant Sentinel robots in a Walker, and I'm just getting wrecked. I can't even kill one before I die. I seriously do not remember this fight being this hard.
Final Fantasy XIV
I'm slowly leveling Red Mage. I'm up to 78 now. While waiting for the queue to pop, I'm leveling Botanist and Armorer. I rather like the changes that SE made to the gathering and crafting classes. They also level extremely fast now. I can get 2 to 3 levels of Botanist just from the class quests that come every 5 levels.
Monday, December 02, 2019
Vampyr Combat Mechanics
I'm still making my way through Vampyr. I estimate I'm at the 80% mark or so. I think there's two major reasons it's taking me so long. First, I'm very under-leveled due to the whole not eating people thing, and I'm not particularly skilled with twitch mechanics, so boss fights take me a long time to beat. In hindsight, I probably should have played the game on Story. Though I rather think I would have missed much of the "point" of the game that way.
Second, there's a lot of conversations and puzzles with the citizens that I'm really enjoying, and that eats up a lot of time.
I thought I'd discuss the mechanics of the game. They're nothing greatly out of the ordinary, but they work well together.
There are three resources in combat: health, stamina, and blood. Swinging your weapon costs stamina, as does dodging. If you aren't attacking, stamina recovers fairly quickly. Blood powers your vampire abilities, which includes a healing ability, an attack, a defensive, mobility and a special on a long cooldown.
Enemies have two resources: health and a "stun" meter. Certain weapons (like clubs or stakes) can inflict stun damage, as can timing a parry correctly. If you reduce the stun meter to zero, the enemy is stunned and you can bite them and drink some blood, increasing your blood meter. Once they come out of the stun, the stun meter goes back to full.
So combat basically follows a pattern of dodging and parrying enemy attacks, getting some damage in, stunning and biting, then using the blood to heal up and use vampire abilities, and repeat.
One other mechanic is that while you are biting someone, any other opponents won't attack you. That makes it a nice break to allow your stamina to regenerate. I'm not entirely sure if this makes sense from a logical perspective (after all, wouldn't you attack the vampire to save your friend?) but it does allow the whole cycle to actually work. Otherwise biting someone in combat would be an automatic loss.
There are other options. For example, you can alter certain weapons to drain blood, so you don't need to stun and bite. Not every weapon can parry. Some weapons are fast and some are slow. There are firearms, which do a lot of damage, but because of the time period they don't hold a lot of ammunition, so you get very few shots off.
Bosses have a lot of health, and if you get caught by them, they tend to deal a lot of damage in quick succession. A boss fight can be going reasonably well, and then you make one mistake and you lose 60% of your health in short succession, especially if you get knocked down. At least for me, most of the blood drained goes toward constantly healing myself.
All in all, the combat mechanics work well together, there's a nice flow, and they reinforce the whole vampire aspect of the game.
Second, there's a lot of conversations and puzzles with the citizens that I'm really enjoying, and that eats up a lot of time.
I thought I'd discuss the mechanics of the game. They're nothing greatly out of the ordinary, but they work well together.
There are three resources in combat: health, stamina, and blood. Swinging your weapon costs stamina, as does dodging. If you aren't attacking, stamina recovers fairly quickly. Blood powers your vampire abilities, which includes a healing ability, an attack, a defensive, mobility and a special on a long cooldown.
Enemies have two resources: health and a "stun" meter. Certain weapons (like clubs or stakes) can inflict stun damage, as can timing a parry correctly. If you reduce the stun meter to zero, the enemy is stunned and you can bite them and drink some blood, increasing your blood meter. Once they come out of the stun, the stun meter goes back to full.
So combat basically follows a pattern of dodging and parrying enemy attacks, getting some damage in, stunning and biting, then using the blood to heal up and use vampire abilities, and repeat.
One other mechanic is that while you are biting someone, any other opponents won't attack you. That makes it a nice break to allow your stamina to regenerate. I'm not entirely sure if this makes sense from a logical perspective (after all, wouldn't you attack the vampire to save your friend?) but it does allow the whole cycle to actually work. Otherwise biting someone in combat would be an automatic loss.
There are other options. For example, you can alter certain weapons to drain blood, so you don't need to stun and bite. Not every weapon can parry. Some weapons are fast and some are slow. There are firearms, which do a lot of damage, but because of the time period they don't hold a lot of ammunition, so you get very few shots off.
Bosses have a lot of health, and if you get caught by them, they tend to deal a lot of damage in quick succession. A boss fight can be going reasonably well, and then you make one mistake and you lose 60% of your health in short succession, especially if you get knocked down. At least for me, most of the blood drained goes toward constantly healing myself.
All in all, the combat mechanics work well together, there's a nice flow, and they reinforce the whole vampire aspect of the game.
Monday, November 25, 2019
Vampyr Citizens Survive for another Night!
I beat the boss I was working on, without needing to embrace a civilian!
In the setting of the fight, there is an unconscious priest. When the boss reaches 66% for the first time, she will drain the priest, healing back up and boosting her power. In theory, you can drain the priest first, and prevent the boss from healing and powering up.
I decided that--since the priest was going to die anyways--I would try draining him first, and see if that made the fight easier.
I started the fight, but could not figure out how to actually drain the priest. I'm not sure If I was standing in the wrong spot, or pressing the wrong button, or if you need to wait for a specific moment. But since the boss was constantly pressing the attack, I didn't have a lot of time to experiment.
Eventually the boss hit the 66% mark, and drained the priest. So I figured I may as well play out the fight and try again. Only I actually defeated the boss in that attempt!
There was one dicey moment in the last phase when I got really low on health, but I was able to dodge away and heal up.
Now I'm on to Act II, and the citizens remain alive. We'll see if that state of affairs continues. All the enemies in the new area are around level 28 compared to my level 21, so I have to be pretty careful.
In the setting of the fight, there is an unconscious priest. When the boss reaches 66% for the first time, she will drain the priest, healing back up and boosting her power. In theory, you can drain the priest first, and prevent the boss from healing and powering up.
I decided that--since the priest was going to die anyways--I would try draining him first, and see if that made the fight easier.
I started the fight, but could not figure out how to actually drain the priest. I'm not sure If I was standing in the wrong spot, or pressing the wrong button, or if you need to wait for a specific moment. But since the boss was constantly pressing the attack, I didn't have a lot of time to experiment.
Eventually the boss hit the 66% mark, and drained the priest. So I figured I may as well play out the fight and try again. Only I actually defeated the boss in that attempt!
There was one dicey moment in the last phase when I got really low on health, but I was able to dodge away and heal up.
Now I'm on to Act II, and the citizens remain alive. We'll see if that state of affairs continues. All the enemies in the new area are around level 28 compared to my level 21, so I have to be pretty careful.
Tuesday, November 19, 2019
A Time for Hard Decisions in Vampyr
It looks like I'm going to have to kill and drain a civilian in Vampyr.
I'm about halfway through the game, and I'm stuck on a boss. The boss is level 21, and I'm level 18. On my own, I can get the boss to about 30%, but she speeds up then, and I cannot keep up. I've tried respeccing and different strategies, but I've come to the conclusion that I need to be higher level. And the only XP left are those tasty civilians.
So far, I have avoided "embracing" any civilians. I did cause one civilian to die due to a bad choice, so I can't get a perfect game in any case. And I think just one or two would be enough.
But which one should I take? I've been flipping through the stat pages, almost like looking through a menu at a restaurant. The vicious gang boss, who's wife is cheating on him and planning on ousting from the gang leadership? The serial killer who's the sole child and support of a genuinely good woman? An unrepentant slum lord? The hospital patient who thinks she's a vampire?
I really like the civilians in this game. They're written very well. Most of them have shades of grey, even the outright "bad" ones.
I have to give Dontnod credit for these mechanics. They fit the game beautifully, and elegantly get across that you're playing a good guy who cannot escape the fact that he is a monster.
As an aside, one other interesting thing about Vampyr is that it is an "auto-save" game. The game auto-saves often, so you can always pick up where you left off. But you cannot access old saves. If you make a decision in the game, it's pretty much final for that playthrough. SWTOR is like this, but it feels unusual for a single-player game. However, it does works well in Vampyr.
I'm about halfway through the game, and I'm stuck on a boss. The boss is level 21, and I'm level 18. On my own, I can get the boss to about 30%, but she speeds up then, and I cannot keep up. I've tried respeccing and different strategies, but I've come to the conclusion that I need to be higher level. And the only XP left are those tasty civilians.
So far, I have avoided "embracing" any civilians. I did cause one civilian to die due to a bad choice, so I can't get a perfect game in any case. And I think just one or two would be enough.
But which one should I take? I've been flipping through the stat pages, almost like looking through a menu at a restaurant. The vicious gang boss, who's wife is cheating on him and planning on ousting from the gang leadership? The serial killer who's the sole child and support of a genuinely good woman? An unrepentant slum lord? The hospital patient who thinks she's a vampire?
I really like the civilians in this game. They're written very well. Most of them have shades of grey, even the outright "bad" ones.
I have to give Dontnod credit for these mechanics. They fit the game beautifully, and elegantly get across that you're playing a good guy who cannot escape the fact that he is a monster.
As an aside, one other interesting thing about Vampyr is that it is an "auto-save" game. The game auto-saves often, so you can always pick up where you left off. But you cannot access old saves. If you make a decision in the game, it's pretty much final for that playthrough. SWTOR is like this, but it feels unusual for a single-player game. However, it does works well in Vampyr.
Sunday, November 10, 2019
Nov 2019 Updates
I have been having some trouble with nerve pain in my arm lately, making it very hard to sleep through the night. Hopefully it's nothing serious, but as a result I haven't gamed very much in the last two weeks.
I've played a little bit more of Vampyr, and I think I'm somewhere around the halfway mark. I still haven't Embraced any citizens, and combat seems to be going okay for now. However, the average enemy level seems to be pulling away from my current level.
FFXIV 5.1 was released a couple weeks ago. A good patch. The Nier story and raid are particularly enjoyable, especially for Nier fans. The forums seem to be complaining about how hard it is to win the 2B costume from the end of the raid (3 costumes drop for the 24-man raid), but I got it on my run this week with an 86 roll.
Otherwise, I did the SWTOR: Onslaught Republic story with my Jedi Knight. It was well done, though maybe less interesting than the Empire story. (Possibly that's just my preference for the Empire, though.) I liked the story of Tau and her new padawan, Arn. I also did a couple of the Onderon weeklies. A couple of them are a bit buggy, and some quest markers are hard to see in the dense jungle, but otherwise they're solid.
The new gearing system is pretty nice. It actually reminds me more of gearing in Diablo 3, rather than traditional MMO gearing. Lots of gear drops, and it's all around your current gear level, so you swap in new pieces fairly often with your item level slowly increasing instead of jumping.
I do want to write a post on Blizzcon. Hopefully I will get around to it soon.
I've played a little bit more of Vampyr, and I think I'm somewhere around the halfway mark. I still haven't Embraced any citizens, and combat seems to be going okay for now. However, the average enemy level seems to be pulling away from my current level.
FFXIV 5.1 was released a couple weeks ago. A good patch. The Nier story and raid are particularly enjoyable, especially for Nier fans. The forums seem to be complaining about how hard it is to win the 2B costume from the end of the raid (3 costumes drop for the 24-man raid), but I got it on my run this week with an 86 roll.
Otherwise, I did the SWTOR: Onslaught Republic story with my Jedi Knight. It was well done, though maybe less interesting than the Empire story. (Possibly that's just my preference for the Empire, though.) I liked the story of Tau and her new padawan, Arn. I also did a couple of the Onderon weeklies. A couple of them are a bit buggy, and some quest markers are hard to see in the dense jungle, but otherwise they're solid.
The new gearing system is pretty nice. It actually reminds me more of gearing in Diablo 3, rather than traditional MMO gearing. Lots of gear drops, and it's all around your current gear level, so you swap in new pieces fairly often with your item level slowly increasing instead of jumping.
I do want to write a post on Blizzcon. Hopefully I will get around to it soon.
Monday, October 28, 2019
First Impressions of Vampyr
I was going through Origin: Access looking for a game to play when I came across Vampyr. I like vampire stories, especially ones which focus on the downsides of being a vampire, so I decided to give it a whirl.
I have heard nothing about this game, it seems to have been completely ignored in my circles. This is a shame, as it's actually a really good RPG.
Vampyr is set in London in 1919, just after the World War I and in the middle of the Spanish Flu Epidemic. You play as Dr. Jonathon Reid, a former army surgeon, who is suddenly transformed into a vampire, and is trying to figure out just what happened to him. The first five minutes of the game makes it clear that being a vampire is not a good thing.
Vampyr is a classic RPG. You talk to NPCs (called citizens in the game), earn XP, and spend XP on various vampiric powers. You use weapons (knives, clubs, stakes, and revolvers so far) and can upgrade them, etc. You get "quests" from the citizens. Citizens have secrets which you uncover through conversations and documents. Some of them are ill, and as a doctor, you can create medicines to cure them.
The "special" element in the game is that by far the largest source of XP are the citizens themselves! You can mesmerize them, lead them off out of sight, and feed on them if you choose, killing them. You get the most XP if they are healthy and if you have uncovered all their secrets.
The citizens themselves are excellently written. They all have unique personalities. Some are good people, some are bad, some are mixed. The game is fully voiced, and all the actors do a great job. As normal for me, I'm trying to play without embracing any citizen. However, as I'm playing, I catch myself wondering if anyone would really miss this this unrepentant criminal citizen.
Like all good vampire stories, Vampyr thrives on contradictions. Dr. Reid is a Man of Science transformed into a Creature of Myth. The game encourages you to care for the citizens, to heal them and learn all about them. Then it encourages you to feed on them, as they now give the most XP.
Combat is probably the weakest part of the game. It's serviceable, but it isn't anything to write home about.
So far I'm really enjoying Vampyr. If you're looking for a solid RPG in a unique setting, I strongly recommend it. Hopefully the rest of the game is just as good as these first few hours have been.
I have heard nothing about this game, it seems to have been completely ignored in my circles. This is a shame, as it's actually a really good RPG.
Vampyr is set in London in 1919, just after the World War I and in the middle of the Spanish Flu Epidemic. You play as Dr. Jonathon Reid, a former army surgeon, who is suddenly transformed into a vampire, and is trying to figure out just what happened to him. The first five minutes of the game makes it clear that being a vampire is not a good thing.
Vampyr is a classic RPG. You talk to NPCs (called citizens in the game), earn XP, and spend XP on various vampiric powers. You use weapons (knives, clubs, stakes, and revolvers so far) and can upgrade them, etc. You get "quests" from the citizens. Citizens have secrets which you uncover through conversations and documents. Some of them are ill, and as a doctor, you can create medicines to cure them.
The "special" element in the game is that by far the largest source of XP are the citizens themselves! You can mesmerize them, lead them off out of sight, and feed on them if you choose, killing them. You get the most XP if they are healthy and if you have uncovered all their secrets.
The citizens themselves are excellently written. They all have unique personalities. Some are good people, some are bad, some are mixed. The game is fully voiced, and all the actors do a great job. As normal for me, I'm trying to play without embracing any citizen. However, as I'm playing, I catch myself wondering if anyone would really miss this this unrepentant criminal citizen.
Like all good vampire stories, Vampyr thrives on contradictions. Dr. Reid is a Man of Science transformed into a Creature of Myth. The game encourages you to care for the citizens, to heal them and learn all about them. Then it encourages you to feed on them, as they now give the most XP.
Combat is probably the weakest part of the game. It's serviceable, but it isn't anything to write home about.
So far I'm really enjoying Vampyr. If you're looking for a solid RPG in a unique setting, I strongly recommend it. Hopefully the rest of the game is just as good as these first few hours have been.
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