I finally finished Vampyr today!
I was having a fair bit of trouble with the last boss. My build was based entirely around stunning and biting, and the last boss couldn't be stunned! Instead there were adds which you could bite for blood, but I was having trouble with them.
Finally after a lot of dodging, buying another rank of the health passive, and going though all my available health potions, I defeated the boss with a sliver of health left!
The ending was solid and tied up a lot of the loose ends. One thing that was interesting is that you could piece together the ending from all the various lore items that you picked up over the course of the game. The game also offered some lore items during the final chapter that filled out details, even though the final conversation sequence covered the same ground.
Now that I'm typing that out, it sounds redundant, but really it reinforced the ending. A little repetition in different formats allowing you to understand exactly what happened. A lot of games miss how hard it is to convey complicated information to the player without dumbing everything down.
I did beat the game without embracing any civilians, so I got the "best" ending. It was a satisfying and appropriate ending.
In particular, Vampyr has me reconsidering my penchant for playing games on Story difficulty. I very often do so, justifying it because I'm primarily interested in the story and not really a twitch gamer. But I rather think that without failing again and again on the bosses (especially the boss of Act III), I would not have experienced the point of Vampyr. The way Dontnod used the difficulty to simulate the temptation of drinking blood for the vampire. It was an excellent mechanic.
All in all, I really enjoyed Vampyr. I wholeheartedly recommend it to
anyone looking for an interesting RPG that's different from the normal
fantasy world. Vampyr was an excellent blend of story, setting, and
mechanics. I will be keeping an eye out for other games by Dontnod Entertainment.