Showing posts with label Vikings: Wolves of Midgard. Show all posts
Showing posts with label Vikings: Wolves of Midgard. Show all posts

Friday, August 28, 2020

Gaming Log - August 28

World of Warcraft

We're continuing to try and get old raid achievements. We got the meta for Hellfire Citadel. Gorefiend was a huge pain because it requires at least one person to die during Feast of Souls. At max level it is very hard to die! We ended up removing all gear, and even then only one person died in the phase. Luckily she was able to do her part and spawned the achievement mob just as the phase ended.

We then returned to our nemesis, Thok. This time around we knew how to do the achievement so things went somewhat smoothly. Except two of our druids forgot they had the Resto affinity talent which automatically heals them. But we got past that, thanks to the stacking damage buff, and unlocked the snail and killed Thok. Sadly, someone was wearing a trinket which procced and killed the snail!

I guess we'll try again next week.

World of Warcraft Classic

I've been playing my Human Paladin and Warrior. I tried playing with the Horde Priest, but there was a lot of Alliance running around and I wasn't able to get anything done. I did manage to run away before being killed, though, so I'll count it as a moral victory.

Vikings: Wolves of Midgard

I set the difficulty down to Peasant (Easy). At this point, I really just want to finish the main story of the game.

I then finished sacking the Imperium Romana's port. The final boss fight was neat. Instead of a boss, it was a gauntlet where you had to run around and set ships on fire.

Now back to the underworld to steal a crystal from the dark elves so my blacksmith can make better weapons and armor.

Tuesday, August 11, 2020

Gaming Log - August 10

 World of Warcraft Classic

I did a couple of quests in Stonetalon Mountains and Ashenvale with the Horde Priest. Then I foolishly went to Hillsbrad Foothills and got ganked twice by a 34 gnome rogue. 

The priest is up to level 27. I took Tailoring as a profession, and surprisingly it's turned out to be very useful. I think I'm wearing four crafted pieces at the moment. Retail WoW is much better about giving you a complete set of gear as basic quest rewards, so the crafting professions are much less useful while gearing up.

Vikings: Wolves of Midgard

I did the next map in Vikings. This time I was attempting to make an alliance with Simul, but she refused and forced me to fight Guarm, guardian of the portal to Hel, so that she could enter Hel. Not sure what Simul is after, but I have been side-tracked to sack the home port of the Imperium Romana's northern navy.

Goals

Here's a list of goals or games that I want to play in the next few weeks:

  • Vikings: Wolves of Midgard - I haven't played much in the last week or so, but I really should focus on finishing this game.
  • Final Fantasy XIV - Patch 5.3 comes out today. I want to play through the story, and try the next Nier raid.
  • World of Warcraft Classic - Try to get the Horde Priest to 60.
  • Control - There's an DLC coming out at the end of August.
  • Horizon Zero Dawn - One of my friends loved this game and enthusiastically recommended it when it came out on console. It's just been released on PC, but there seem to be a lot of people complaining about crashes. Maybe I'll wait for the first patch, or clear up some of the other goals before getting it.
  • Crowfall - Beta is starting. I backed it so long ago. I tried to look at some things in early Alpha, but I couldn't really figure anything out. I really should take a look at what they've built.

Monday, July 20, 2020

Gaming Log - June 19

World of Warcraft

Not a lot happened here. Mostly emissaries and N'Zoth invasions on the paladin.

I also bought 6x Ineffable Truth I corruptions. The sad part is that it reduces the cooldowns of my abilities, but does not reduced the cooldown of trinkets. I had a trinket which perfectly lined up with Avenging Wrath, but no longer does. I ended up swapping it out for a different trinket with an equip proc.

World of Warcraft Classic

Been playing my paladin in Classic. I've been working on the Verigan's Fist questline. I did Deadmines again, found a group for the ogres in Loch Modan, and managed to solo a couple of the elite Naga outside Blackfathom Deeps. Luckily, the second Naga dropped the Kor Gem. Now all I have to do is Shadowfang Keep. Not sure how difficult it will be to find a group for it, though.

Vikings - Wolves of Midgard

I attacked the Imperium Romana's northernmost holdings, but they hunkered down in their impenetrable fortress, Castrum Ignis. I had to bargain with the troll-witch Grindill (mother of my skald, you may recall). In return for the hero Sigurd's ring, she would provide me a path into Castrum Ignis.

So I raided Sigurd's barrow, killed his shade (and a lot of other undead), and took his ring. The troll-witch kept her side of the bargain and showed me a portal from Utgard that led to the mines below Castrum Ignis. I took the portal, sacked Castrum Ignis and killed their leader, the Bishop of the Sea, thus ending the Imperium Romana's northern ambitions.

Now I have to try and forge that alliance with the giantess Simul again.

This game is just great when you recount what happens in the story. They throw in all the twists and turns of a Norse saga. And really, it's just an ARPG where you go and kill everything on the map. But they have the presentation done quite nicely.

Monday, July 13, 2020

Decisions in Vikings: Wolves of Midgard

Every so often in Vikings: Wolves of Midgard, the game presents you with a couple of dialogue options. For some reason, I thought these were just for flavor. But it turns out they actually change the story slightly!

For example, the crone Vala was urging my character to forge an alliance with the giant Simul, the enemy of my enemy. There was an option to say "Alliance? Doesn't she have any treasure?" I took the option on a whim. Then the next map turned out to be attacking Simul and stealing her ring Draupnir.

Once I stole the ring, Vala asked that I give it to her, so that she could return Draupnir to Odin. I chose the "No, I stole it. It is mine!" option. Vala informed me that I had succumbed to curse of the ring. The game then announced that I would get an extra 3000 gold per map, but could not sacrifice to Odin to level up anymore. This would last until I gave up the ring to my soothsayer.

The next quest text, narrated by Vala, then talked about how the "rapacious greed of the Ulfung she-wolf might doom us all." I was greatly amused!

I don't think the story greatly changes, I think we're still on track for an alliance of necessity with Simul. But I really like how the developers have woven a little bit of choice into the game.

Monday, July 06, 2020

Gaming Log - July 5

World of Warcraft

Did Heroic Nya'lotha on my Paladin again. We did Mythic Jaina afterwards. One of mounts went to a hunter in our guild. Oddly, of the five Mythic Jaina mounts our guild has, four of them have been won by hunters. Now we do have a lot of hunters--3 of 12 in the raid were hunters--but we also have a lot of mages--3 of 12 were mages--and none of them have won it. Makes me want to roll a hunter.

We also got a new tank who joined the guild/raid, but I don't think he's going to last. He's a good guy and a good tank, but he didn't realize the server/guild was PST. Unfortunately he's on the East Coast, so I think the raid times are just not going to match, and he's going to have to move on. 

My advice when looking for a guild is to determine what times you want to play, and make sure the prospective guild matches. It should be your first consideration, before anything else. There's not much point in being in a guild if you can't play with other guild members.

World of Warcraft Classic

In the constant rotation of Classic characters, I've been focusing on my Warlock lately. On this one, I made an effort to go to Loch Modan early. Bouncing between the Human and Dwarf zones has made questing a lot easier.

Warlock is an interesting class in Classic. Between Life Tap, DoTs, Demons, and Drains, it's a little more intricate than most of the others at low level. It's a real pity it devolves into Shadowbolt spam at max level.

Vikings: Wolves of Midgard

I did a second map fighting the Roman Imperium, this time killing a Bishop with a funny hat. The game made a big deal about the hat. Now my character is off to Utgard, to forge an Alliance with a rival Frost Giant. Or possibly to kill her and steal her treasure, the ring Draupnir. To be fair, the Frost Giant stole Draupnir from Odin first.

In any case, I loaded in the new zone at level 10, and the enemies were level 13 and higher. I'm reaching the point where gear and talents makes up for level, but I decided to do a side map to gain another level first.

Star Wars: The Old Republic

My installation is doing something weird, where the game believes that it is not installed and you can only play on the starter planets with a new character. I looked online, and the fix is to disable the Bitraider streaming client, and basically download and reinstall the game again. I'll probably end up doing that, but maybe Bioware will issue a fix this week.

Tuesday, June 30, 2020

Gaming Log - June 29

World of Warcraft

I did some Emissaries on my Paladin. I also did a few digsites for archaeology. I do want to max it out before Shadowlands.

I also did the Nazjatar introductory quests on my Mage. I really like the way the base Fire mage plays.

World of Warcraft Classic

I decided to play my Warlock for a bit. I trekked to Loch Modan and started doing quests there. Eventually I came back to Westfall. My Warlock got to level 17.

I think I'm going to give up on dungeons in Classic. Now everyone is selling boosts, and the whole scene is weird, in addition to being difficult to find groups. Maybe I'll see how far I get with just questing.

Vikings: Wolves of Midgard

The Roman Imperium showed up! These Romans appear to be from after the conversion to Christianity, though they also worship the Vanir as well. Or possibly the Vanir substitute for Christianity in this mythology. In any case, they have catapults and paladins in addition to legionnaires.

So far, the Romans appear to be side enemies, and not directly involved in the main quest with the Jotun. But I've only done one mission with them so far, and maybe they will play a greater role.

Saturday, June 27, 2020

Gaming Log - June 26

This post contains minor spoilers for the early part of Vikings: Wolves of Midgard.

World of Warcraft

I finished the Broken Shore questline on my Priest, and got the class mount. The Priest mount, the Seeker, is a bit weird looking. It's like a gryphon, but with an owl's head instead.

[Edit: Not really sure what went wrong with the picture here. I've removed it for now.]

I think I'm going to shelve the Priest for now. I'm not really enjoying healing with it for some reason.

On my Paladin, we finished Heroic Nya'lotha like normal. We did Mythic Jaina again. This time it only took us two tries, and two guildies won the mount.

Vikings: Wolves of Midgard

This game is pretty fun. So far, my character, jarl of the Ulfung tribe, has subjugated two neighboring tribes, which pay tribute in gold and iron. She's discovered that her skald is really the daughter of a troll witch and a human runeseeker, and accidentally killed the skald's brother, a full troll. (To be fair, he attacked first.) And finally she led a raid on a Jotun fortress in retaliation for the Jotun's razing of her village. And she's only level 8.

The names the NPCs use for your character are also greatly amusing. Other games go with "hero", "champion", or "Outlander". This game uses "she-wolf". At least the friendly NPCs do. Enemies are more likely to call her "Ulfung bitch".

Wednesday, June 24, 2020

First Impressions of Vikings: Wolves of Midgard


On a whim I picked up Vikings: Wolves of Midgard from Steam. It's an ARPG like Diablo where you play a Viking. It's set in a Norse mythology setting with Frost Giants trying to bring about Ragnarok.

It's not a AAA game, but it's pretty decent. The developers put a lot of effort into the Norse setting and themed the mechanics of the game to match.

There are no classes, but weapon-styles are tied to the Norse gods. For example, 2H is Thor, 1H+Shield is Tyr, Dual-Wield is Loki, etc. As you kill things you gain Blood (basically XP). Once you have enough Blood, you can sacrifice at an altar, level up and gain Gift points. Each God has a skill tree where you spend your Gift points for abilities and bonuses. The important part here is that each tree is only active while you wield a weapon of the matching type. You have two weapon sets, and can switch sets with X. For now, I'm just putting all my points in Tyr's tree, 1H + Shield.

There are 3 resource types: Gold, Iron, and Wood. You collect resources to upgrade your village. One interesting thing is that each map has 3 secondary objects (kill X goblins, break 10 flags, etc) that reward a large amount of materials and encourage you to explore the map.

For gear, you can wear all armor types, but different type have different properties. Cloth gear has less armor, but faster cooldowns. For healing you have a totem (which is an item like the others), which acts like a potion. It has three charges, but can be refilled at cauldrons on the map. There's also a dedicated 'relic' item which has a special effect, but only a few charges and a minute cooldown. For example, my current relic freezes enemies and deals damage, and started with 9 charges.

Another mechanic is that in the wilderness maps, you are exposed to the cold and can only survive for so long before you freeze to death. This is shown as an icy-blue bar under your health. You can warm up at campfires across the map. The locations of the fires are shown. As you get colder, your character starts commenting on the cold and screen takes on a frosty tint. So the map plays in an interesting fashion where you move from campfire to campfire, and you have to judge if you will make it to the next fire in time, or if you should go back to the previous fire.

The best thing about the game is that it leans heavily into the Viking mythos. For example, in the first main quest you rescue a shipwright. He builds you a longship, and you promptly set out to raid a neighboring village. No reason other than the fact that it is there. Your character even yells out, "Time to bathe in the blood of fisherfolk!"

I was quite taken aback at that. It is certainly very Viking.