Showing posts with label Wolcen. Show all posts
Showing posts with label Wolcen. Show all posts

Sunday, May 31, 2020

Gaming Log - May 31

World of Warcraft

I finished the Legion Priest Order Hall story. It was enjoyable. I remember reading complaints that the Paladins stole all the glory, but I thought it was pretty sensible. The priest story was all about finding and unifying allies, and recruiting the paladins to their cause fit in with that.

I've started the Broken Isles campaign for the priest mount, and am in the middle of it. I've done it fairly recently on my warlock, though, so I'm not very enthusiastic about it.

World of Warcraft Classic
  • Rogue - Did another run of Stockades to finish a quest from Dun Modr. This time with a paladin tank with Consecrate. He was a pretty good tank, though he did have to drink to recover mana a lot.
  • Priest - Did a few quests to kill ghouls in Duskwood. Hit level 25.
  • Paladin - Did a couple of the early quests in Lakeshire to kill gnolls. Hit level 20, where you get the Verigan's Fist quest. So I guess I'll be trying for that.
One thing about Classic is that leveling after the main rush is a little unappealing. So many people are selling dungeon carries, or asking to buy carries that it is a little off-putting. In some ways, I wish Blizzard would release a brand-new server with no transfers allowed.

The Old Republic

My Sith Inquistor finished Nathema. Despite being Dark Side, I couldn't bring myself to do anything bad to the traitor.

I then finished Ossus with the Inquistor as well. I actually hit max level right at the start, so it's been interesting getting max-level gear randomly while going through the story.

Wolcen

I haven't played Wolcen in about a month, so I've uninstalled it. I really enjoyed the campaign, and I think the game is worth the money just for that. However, I think redoing the campaign for online play--especially with a build that wasn't my primary interest--had the effect of using up a lot of enthusiasm for the game, and I never really got into the endgame.

All in all, though, Wolcen was charming.

Tuesday, March 31, 2020

Updates, Back To WoW

It's been a long time since I last posted. No real reason why, I just fell out of the habit. I really should make more of an effort to post on a consistent schedule. Maybe I'll try to designate a specific time to write.

How is everyone doing with the coronavirus? Here it is very quiet. Many things are closed, all restaurants are take-out only. Many people are working from home. I've been working from home for the last little while, occasionally going into the office to fix problems.

Gaming-wise, I started playing World of Warcraft again. Yeah, probably not the best of decisions, but I really missed raiding with my guild.

I'm also playing a bit of Wolcen. I played through the story in offline mode, using a sword-and-shield tank character. Then I played through it with a friend in online mode, this time using an elemental mage.

I dip into Final Fantasy XIV every now and again, mostly to see the new content.

The final game I'm playing is the Control DLC, Foundation, which was just released on the weekend. I've just started on it, but so far it's great, and has everything which made the original Control such a great game.

I also ended up not renewing the EA Access subscription. I tried Bloodstained: Ritual of the Night, which turned out to be the type of game that I am really, really bad at. I just could not beat the second boss, so I gave up on it. There wasn't anything else I was really interested in, so I stopped the subscription. However, I still think it was good value for the money. If EA releases another new game that I am interested in, I anticipate signing up again.

Hopefully everything is going well with all of you in this unusual time.

Sunday, February 23, 2020

Wolcen: Lords of Mayhem

I picked up Wolcen: Lords of Mayhem last week, and I am enjoying it a lot. Wolcen is an ARPG, and it's clear that its developers intended it to be the "Goldilocks" of ARPGs. If Diablo III is too simple, and Path of Exile is too complicated and rigid, Wolcen is clearly aimed at the sweet spot between the two. Wolcen has done a marvelous job hitting its mark.



Wolcen is technically class-less, but there are three main archetypes: caster, rogue/archer, and warrior. Your character can equip any type of gear. You can learn every spell and ability, but abilities require specific weapons to use. For example, you can only cast spells if you use a staff or catalyst. The clever part here is that Wolcen has at least one 1H and 2H version for each archetype. So if you focus on one archetype, say pure caster, you can use the 2H weapon. But you can also combine 1H from two archetypes and use abilities from both. For example, if you use a pistol and a catalyst, you can use both archer abilities and spells. It's a very simple and intuitive system.

Abilities drop from mobs, sort of like POE gems, but you learn them permanently. If they drop again, you gain special currency when you learn them. You can equip 5 or so abilities. Equipped abilities gain experience and level up. As they level up, you unlock talents to modify the abilities like D3 runes. However, these options cost 1, 2, or 3 points (points available depend on ability level). This makes for a lot of different combinations. You can swap abilities and talents whenever you are out of combat.

There are no "primary" attributes. Instead there are 4 secondary attributes: Ferocity which modifies crit chance, Toughness for health, Agility for attack speed, and Wisdom for applying ailments (debuffs). Basically every weapon can do multiple types of damage, and you have a chance to apply an ailment based on the type of damage. You get an overall damage boost from your top 3 attributes. Every level, you get 10 points to distribute. You can reset this for a gold cost.

Wolcen has a skill tree very much like Path of Exile. Only it is much smaller and more focused. Fewer points, and easier to get to the edge, but each point feels like it does more. Wolcen also has the tree divided into rings, and you can rotate the rings so that you can pick which sections you want to focus on. Skills can be completely reset as well, for a secondary currency cost.

I am very happy that Wolcen allows you to respec and change abilities and talents easily. It makes it much easier to experiment, rather than having to start over all the time. I am terrified that Diablo IV will decide to be more like Diablo II and be a lot harder to change things.

There are some other interesting facets. The gem system is a bit more complicated, with specific socket types to get different effects. There's a built-in roll when you press space, which allows you to evade attacks and move around quickly. The basic attack has a built-in charge (which you can turn on and off if you don't want to charge). I really like these options because it means that movement abilities aren't "required", and you can take other abilities if you prefer.

Gameplay is pretty good. It's not quite as smooth as D3, but it's quite enjoyable. The bosses at the end of Acts I and II were pretty difficult. However, you can set the difficulty down to Story mode for just those fights, if you want.

I really like the story. I haven't finished it, I'm just starting Act III. But so far it's been solid, with pretty good voice acting. The female character models are a little weird (super long legs), but they look better in armor and in gameplay. Speaking of armor, I really like the armor design in this game. The cosmetic system is superb.

I'm currently playing a sword-and-shield tank, putting most of my points into Toughness, with a variety of buffs and debuffs. It's a lot of fun.

I should note that Wolcen has had a lot of server issues on launch. Most of which seems to have calmed down now. However, there's an offline mode which is completely functional. I've been playing in offline mode for the most part.

I don't know what the endgame is like, though. Apparently there's some sort of mode where you build up a city or something? I figure I'll worry about that when I get to it.

I am really enjoying Wolcen and highly recommend it. They've hit the sweet spot between simplicity and complexity almost perfectly. It's fun to fiddle around with all the options, try out different talents and builds, but still being able to respec whenever something isn't working out. The game looks good, plays well, and the story is interesting.

For me, the single player campaign is worth the money. If the endgame turns out good, that will be the cherry on top.