But the biggest focus for our team in BioWare Austin will be on Star Wars™: The Old Republic™. As every Star Wars™ fan knows, this is a massive year in the Star Wars universe. We have some great plans for expanding this epic game this year, and look forward to sharing the news about those plans with our players in the coming weeks.I can't wait to see Syncaine's reaction.
It does make sense that Bioware will try to use the new Star Wars movie as an opportunity to attract more people to TOR. If it doesn't suck horribly, a new Star Wars movie will bring in a lot of fans who want to play a Jedi or Sith (or maybe even a non-force user if there is a character as good as Han Solo).
In the Producer's Road Map, also released today, Bioware reiterated that they would be focused on story going forward (as opposed to last year when they released Galactic Starfighter and Housing):
Some of you might remember before launch, we talked a lot about the “four pillars” of RPGs – combat, exploration, progression and story. Star Wars™: The Old Republic™ is an MMO, but it’s also a BioWare game. Three years ago, we set out to deliver a product that contained the best of two worlds – the immersive story experience from a single-player RPG and the vast array of systems and social connection from an online multiplayer game. Since launch, we have mainly focused on the latter, adding Galactic Strongholds, achievements, legacy perks, reputation tracks, and Galactic Starfighter. But with the success of the Shadow of Revan expansion, we think it’s time that we return to our roots and what truly makes our game unique: story.
Shadow of Revan was just the beginning. In 2015, we are committed to bringing you more character-driven adventures in the Old Republic universe. You’re going to see a unified story, with a focus on themes that unite our eight classes – everyone is a veteran from the Galactic Civil War with a complicated past and an uncertain future. You’ll see a greater emphasis on your character’s personal history, and on the choices you make. I don’t want to say too much more since we are still in the midst of development, but what we have planned really gets back to the Star Wars™ fantasy at the heart of our game.The part I am not thrilled about is the "unified" story. That strongly implies that the story will be the same for both Empire and Republic. I'm sort of resigned to not having class stories any more, but I really hope that at least the Empire experience is different from the Republic experience.
Edit: I forgot to mention the most important part of the new Star Wars movie. The Cartel Market will probably sell a cross-hilt lightsaber!