h = amount of +dmg or + heal
c = spell crit rate, 0 < c < 1
M= crit multiplier (usually 1.5 for spells)
p'(h) = rate of increase of power when adding +heal
For power of the spell (healing/second):
p(c,h) = [p(0,0) + Kh][1 + (M-1)c]
p'(h) = K[1 + (M -1)c] (constant)
p'(c) = [p(0,0) + Kh][M - 1] (constant)
where K = 2/7
For efficiency (without Illumination) (healing/mana):
e(c,h) = [e(0,0) + Lh][1 + (M - 1)c]
e'(h) = L[1 + (M-1)c] (constant)
e'(c) = [e(0,0) + Lh][M - 1] (constant)
where L = (2/7)*(SpellSpeed/SpellCost)
For efficiency (with Illumination) (healing/mana):
i(c,h) = [i(0,0) + Lh][ (1 + (M - 1)c)/(1 - c) ]
i'(h) = L[ [ (1 + (M-1)c)/(1 -c) ] ] (constant)
i'(c) = [i(0,0) + Lh][ M / ((1 - c)^2) ] (Exponential!!!)
Also note that i'(c) > e'(c)!
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