Raid day again. We killed the last 5 bosses of Nyalotha. A pretty smooth raid, though both tanks brought alts. So we had a Demon Hunter and Warrior combo. I'm never sure which tank to Beacon when we have this combo. You want to avoid healing the Beacon tank, so it's always a guessing game about which tank will need less direct heals.
I also did Emissary Quests and N'Zoth invasions with my Priest. Ended up filling out Azerite Essences for both Holy and Shadow. Now I just need to replace my blue trinkets.
World of Warcraft Classic
Just ran around turning in quests from that Stockades run. It's a little amusing how just cleaning up can take a lot of time in Classic. I had to turn in quests in Stormwind, Lakeshire and Darkshire. I do like how quests can cross zones. In retail WoW, it often feels like zones are overly self-contained, except for the breadcrumb quest which takes you to the next zone.
Ever since the Cata redesign, the "self contained zones" approach has been the WoW standard. And you could see the progression of making the zones self-contained from Vanilla -> BC -> Wrath even before Cata dropped its proverbial "quest bomb" and rewrote the Old World. When I leveled for the first time back in Wrath, there was a distinct drop off in running around between zones once I got to Outland, and even more so when I made it to Northrend. It meant more time on the ground running quests, but the world felt smaller as a result. (Except for Boring Tundra, which was enormous and a slog to get through.)
ReplyDeleteI think it was a change in The Burning Crusade. It probably was because the level flow was stricter. It's kind of weird to send to from a 62 zone to a 66 zone and then back again. You'll either be underleveled, or overleveled. Whereas Vanilla WoW had several zones per level bracket, so you usually get sent to a parallel zone.
DeleteAnd the "running between zones" is part of what makes the world feel wider as you grow in levels. I find later "self-contained zones" to generally feel like mini-games played in the "game lobby" that is Retail's open world, while I find Classic to feel much more like a real place. A huge part of the growth of your character is stepping out from your own little locality to being a small part of the world's story.
ReplyDeleteThat's very true. It does make the world feel a lot bigger. Especially when travelling in Classic isn't a matter of teleportation, but going through several zones and boat rides, etc.
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