Friday, June 12, 2020

Gaming Log - June 11

World of Warcraft

Raid day again. We killed the last 5 bosses of Nyalotha. A pretty smooth raid, though both tanks brought alts. So we had a Demon Hunter and Warrior combo. I'm never sure which tank to Beacon when we have this combo. You want to avoid healing the Beacon tank, so it's always a guessing game about which tank will need less direct heals.

I also did Emissary Quests and N'Zoth invasions with my Priest. Ended up filling out Azerite Essences for both Holy and Shadow. Now I just need to replace my blue trinkets.

World of Warcraft Classic

Just ran around turning in quests from that Stockades run. It's a little amusing how just cleaning up can take a lot of time in Classic. I had to turn in quests in Stormwind, Lakeshire and Darkshire. I do like how quests can cross zones. In retail WoW, it often feels like zones are overly self-contained, except for the breadcrumb quest which takes you to the next zone.

4 comments:

  1. Ever since the Cata redesign, the "self contained zones" approach has been the WoW standard. And you could see the progression of making the zones self-contained from Vanilla -> BC -> Wrath even before Cata dropped its proverbial "quest bomb" and rewrote the Old World. When I leveled for the first time back in Wrath, there was a distinct drop off in running around between zones once I got to Outland, and even more so when I made it to Northrend. It meant more time on the ground running quests, but the world felt smaller as a result. (Except for Boring Tundra, which was enormous and a slog to get through.)

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    1. I think it was a change in The Burning Crusade. It probably was because the level flow was stricter. It's kind of weird to send to from a 62 zone to a 66 zone and then back again. You'll either be underleveled, or overleveled. Whereas Vanilla WoW had several zones per level bracket, so you usually get sent to a parallel zone.

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  2. And the "running between zones" is part of what makes the world feel wider as you grow in levels. I find later "self-contained zones" to generally feel like mini-games played in the "game lobby" that is Retail's open world, while I find Classic to feel much more like a real place. A huge part of the growth of your character is stepping out from your own little locality to being a small part of the world's story.

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    1. That's very true. It does make the world feel a lot bigger. Especially when travelling in Classic isn't a matter of teleportation, but going through several zones and boat rides, etc.

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