- Mythic alt runs are fine, so we don't need to do anything.
- Mythic alt runs are unhealthy, but the cure would be worse than the disease.
- Mythic alt runs are unhealthy, and need to be fixed.
Personally, I'm leaning towards option 2. I think the alt runs are unhealthy for the game, and hurt the experience of the top guilds. But on the other hand, that's only a very small portion of the audience. Furthermore, those people are known for doing crazy things in pursuit of World Firsts. If they didn't do alt runs, they'd probably be doing something else just as unhealthy.
Previous excesses in the top guilds, like consumable or class stacking, caused issues because it was required for lower tier guilds to do the same thing to beat those fights. In contrast, alt runs just accelerate the process of getting gear. In a couple months, a regular raid will catch up with enough gear.
As well, any solution to alt runs would end up hitting all the other raiders in the game. This would probably hurt their experience.
I can only see two solutions to alt runs. First, Gevlon suggested that Heroic Mode use Personal Loot. This would stop alt runs for sure. However, many players--including myself--really dislike Personal Loot, especially for guild raids. It's a necessary evil for LFR and pick-up groups, since you can't trust everyone, but not something to be used for true extended content.
The second solution would be a cap on how many new epics can be equipped in a given time period. For example, imagine that items had three states:
- Unbound - can be traded to other players
- Soulbound - cannot be traded to other players
- Attuned - cannot be traded to other players
Simply getting a Bind-On-Pickup item makes it soulbound. But actually equipping an item "attunes" it. The restriction would be that you can only attune 1 or 2 items a week. Once you've hit your limit, you simply can't equip new items.
There are some advantages to this scheme. You can put in a lot of different ways to get epics, without making a player "need" to do all of them. You could make a rule that the limit only applies to epics, and that gives blue items a slight advantage over epics, which might come in handy when introducing new content such as 5-man dungeons. It generally slows the pace of gear acquisition down, and spreads it out, rather than getting the majority of your items quickly and then waiting for the last few pieces to dribble in.
But it would be a big change. It might be a good change, but it's also not a change that should be done just to stop Mythic alt runs.