Monday, December 09, 2019

First Impressions of Jedi: Fallen Order



Looking to get the most out of my EA Access subscription, I'm trying Jedi: Fallen Order next.

Fallen Order is pretty much a pure adventure game, with lots of movement and jumping puzzles. The controls are pretty good, and so far the jumping puzzles aren't too hard.

I did turn the combat difficulty down to Story mode. I figured I was already dying a lot from failing to jump correctly, so I may as well skip dying in combat as well.

The story is pretty straightforward so far. The main character, Cal, is a padawan who escaped the purge and has been hiding ever since. But then he's forced out of hiding by Imperial Inquisitors, and joins a mission to reform the Jedi Order. So far the story is pretty straightforward. Cal is a likeable protagonist, with minimal angst, which is nice to see.

The game has pretty clever use of force powers, and interesting lightsaber combat. A little too heavy on the slow-mo kill animations, but that's a pretty minor quibble. To be honest, I'm pretty much just mashing buttons in combat, rather than parrying and using combos properly.

The main character animations, and the interactions with your droid, are superb. You can tell Respawn put a ton of effort into this, and they did a beautiful job.

All in all, it's a pretty fun game. Though if you hate jumping puzzles, you may want to give this one a miss.

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