Alfred Minch was an amiable miser. He didn't kick beggars out of his way when they pleaded for alms in the street. He actually smiled at them. He just never gave them anything. ... Smiles and compliments cost nothing, and he was free with them, and good at them, too.It was completely novel to me, and yet it makes logical sense, and hangs together well. Misers are usually miserable, cantankerous people, exemplified by Ebenezer Scrooge from Dicken's A Christmas Carol. Yet that isn't a truly necessary quality for being a miser.
Are there any other unique archetypes you've encountered in games, literature or other media? Archetypes that make sense, and yet you almost never see?
Not sure about unique archetypes but I fondly remember characters from Talos Principle. That game offers a feeling of wonder and builds characters really well despite the lack of means to do it (only scribbles on walls).
ReplyDeleteInteresting! Perhaps I'll put it on the list to try later.
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