Monday, June 15, 2020

Gaming Log - June 14

World of Warcraft

Did some invasions with my Priest. Also did the Nazmir foothold. Otherwise I didn't really accomplish much. Our alt raid didn't fire, as only four people showed up.

I have a Horde Paladin which I boosted for the sole purpose of doing the rebel story in BFA. My main Horde character, a Warrior, is a Sylvanas loyalist. I never actually finished the story on my Horde paladin, so I finished up Voldun and continued on for a couple of chapters.

I think one of the biggest problems with the WoW writers is that they are just not consistent. For example, a major part of the early Horde BFA story is Thomas Zelling, a dying Kul Tiras Tidesage who becomes Forsaken in order to provide for his family. Only to be rejected by the family as a monster. Perfectly in-line with all the Forsaken themes thus far.

But then Derek Proudmoore becomes Forsaken, and he isn't rejected by his family. Maybe that's the difference between major and minor NPCs, but it feels like the different writers are just not on the same page.

World of Warcraft Classic

For some reason, I made a Orc Shaman on a different server. I got to level 5 and logged out in Razor Hill.

Friday, June 12, 2020

Gaming Log - June 11

World of Warcraft

Raid day again. We killed the last 5 bosses of Nyalotha. A pretty smooth raid, though both tanks brought alts. So we had a Demon Hunter and Warrior combo. I'm never sure which tank to Beacon when we have this combo. You want to avoid healing the Beacon tank, so it's always a guessing game about which tank will need less direct heals.

I also did Emissary Quests and N'Zoth invasions with my Priest. Ended up filling out Azerite Essences for both Holy and Shadow. Now I just need to replace my blue trinkets.

World of Warcraft Classic

Just ran around turning in quests from that Stockades run. It's a little amusing how just cleaning up can take a lot of time in Classic. I had to turn in quests in Stormwind, Lakeshire and Darkshire. I do like how quests can cross zones. In retail WoW, it often feels like zones are overly self-contained, except for the breadcrumb quest which takes you to the next zone.

Wednesday, June 10, 2020

Healing in WoW Classic and FFXIV

I healed a Stockades with my Priest. Another paladin tank, it looks like there are many people creating paladin tank alts. You can tell that they're alts, because they all go up the Holy tree for Consecration first.

I really like healing in Classic. It's pretty basic. The damage is moderate, but it's all about managing mana. In fact, you don't necessarily have to cast a lot of healing spells. I get by with Renew for a lot of it. The 5-second rule for mana regeneration means that you try to "batch" your healing together and then wand for a while.

It's interesting to compare to FFXIV, because you probably spend the same amount of GCDs on heals. But FFXIV doesn't really tax your mana, and their DPS spells are cheap. So you end up spending most of your GCDs on damage rather than healing.

Monday, June 08, 2020

Holy Priest Healing

I took my Priest to an "alt run" of Nyalotha Normal. We had to PuG a couple of people, but it was mostly a guild group. Thankfully the other healer was pretty geared to cover for me.

Holy Priest is a lot different from Holy Paladin. The first major change is that there are a lot more buttons. As well, most of the heals are targeted. Unlike my paladin, I found it was easier to heal by just targeting friendlies.

I find the "Word" mechanic hard to get used to. I need to get better at using those spells on cooldown. Instead of treating them as part of the rotation, I treated them as cooldowns, and didn't cast them nearly as much as I should have. WoWAnalyzer scolded me for this.

I think I've mentioned this before, but I find spells with cooldowns in the 30 to 90 second range harder to keep in mind. It's short enough that you should use them on cooldown, but long enough that they fall out of memory and are easy to forget about.

One thing, though. I thought Holy Priest was a mana-thirsty spec, but it didn't seem like it to me. I even cast a lot of Flash Heal, which is more than I should have. Maybe I'm not casting enough, or perhaps I'm supposed to be spamming the AoE heal. I did check WoWHead's Holy Priest guide beforehand, and I was trying to follow that.

Maybe I'll see if I can take the Priest to the first three bosses of Nyalotha Heroic this week, and see how healing is in the harder environment.

Sunday, June 07, 2020

A Failed Gnomeregan

I joined a Gnomeregan group on my Rogue in WoW Classic. The group was pretty good, but ultimately unsuccessful. Warrior tank, Priest healer, Rogue (me), Mage, and Warlock. We did quite well up until the final hallway before Mekkatorque. The one with the Dark Irons.

We accidentally pulled too many and wiped. We rushed back in and got past the respawns to the hallway. This time, in the middle of the fight, the mage accidentally blinked into a group of enemies and pulled them. Another wipe, but this time the priest had Soulstone on him. He ressed us, but he was low level and got too close to enemies and they came and wiped us for a third time. At this point we gave up because of all the respawns.

I did get a couple of quests done, but I still have five or so left. This is the point where finding a group becomes a lot harder, especially as the main wave of leveling characters finished so long ago. Part of me feels like it would be faster or better to just ignore dungeons and focus on solo quests.

Saturday, June 06, 2020

Gaming Log - June 5

The Old Republic

I finished Onslaught with my Inquisitor. I did the Meridian Complex instance, and then the final conversations. I rejoined the Empire, killed Darth Anathiel and retook the Dark Council seat.

I really enjoyed how they referenced the original story here. Made a lot of sense for a Sith lord. It was really nice being called Darth Occulus again.

So that's Imperial Agent, Jedi Knight, and Sith Inquisitor all caught up. I'm not sure which class I will level next, though it will probably be a Republic class. However, maybe I'll take a break from The Old Republic for a bit.

Friday, June 05, 2020

Gaming Log - June 4

World of Warcraft

Raid night. We finished up Heroic Nyalotha. Nothing really unusual happened. We had a few less people than normal, only 13, so healing was pretty easy.

Now that I'm recalling the instance, I think I forgot to get Seals this week. I don't remember seeing a bonus loot roll pop up at any time.

The Old Republic

I finished up Mek-sha. This time around I sided with the rogue Mandalorians, since that was the Dark Side option.

I know that you can kill Vowrawn for playing Sith games instead of focusing on his mission, but he doesn't seem to be playing any games. His plan focuses on beating the Republic and it works well. If he solidifies control of Mek-sha as well, that's just a bonus. I wonder if there's a conversation path which makes it more obvious, or if it's just something that doesn't come across.

Oh well, on to the Meridian Complex.

Thursday, June 04, 2020

Gaming Log - June 3

World of Warcraft

Not much here. Did the Stormsong dailies with my Priest as the Emissary reward was gear. Then did the Uldum invasion and initial quest.

World of Warcraft Classic

Did an elite quest for the Thandol Span bridge on my Rogue. I partnered with a gnome mage. At some point, the mage hopped up on the chain at the side of bridge. He then promptly fell off, all the way to the river below! In the end, we got the quest finished and I got the breadcrumb quest for Arathi Highlands. I reached level 32 in all that.

The Old Republic

About half-way through Mek-sha with the Sith Inquistor. It is quite amusing playing a more arrogant and cruel character.

Wednesday, June 03, 2020

Gaming Log - June 2

World of Warcraft

Raid night again. We did the first 7 bosses of Heroic Nyalotha again. A little bit off our usual game, as we wiped once on Xaneth, had several wipes on Vexiona, and a couple wipes on Ra-Den. We had a pretty unusual raid composition as well, with only 2 melee, but 4 Mages and 4 Hunters.

I did shift my cooldown usage on Vexiona. Normally I pop Avenging Wrath on cooldown, usually at the beginning of each dragon phase, and once in Phase 3. But since we've been going faster with higher DPS, AW usually doesn't come up again until after the second Heart of Darkness. On the kill, I saved Avenging Wrath so I could use it after the first Heart of Darkness. I think that helped stabilise Phase 3 a lot.

The Old Republic

My Inquistor finished Odessen, and is set for Mek-sha. Mostly Dark Side, though I left the king alive. Almost caught up to the current end of the story.

Tuesday, June 02, 2020

Gaming Log - June 1

World of Warcraft Classic

I did a Deadmines run with my Paladin. I healed it. It was actually a pretty good group: 2 Paladins, 2 Warriors, and a Warlock. Naturally, only cloth armor dropped, and the warlock made out like a bandit.

The group played well. They pulled back, dealt with patrols, and didn't rush ahead. It was a smooth, clean, and enjoyable run. About the only thing that could have gone better would have been better focus-fire, instead of splitting damage.

In some ways, these types of dungeon runs are a better experience than Retail dungeons. But even in Classic they are a bit rare, and inevitably get overtaken by boosting and other nonsense.

The Old Republic

My Inquisistor is continuing through Onslaught. She's my first Dark Side character I've taken through this, and it's amusing so far. As far as Dark Side goes, I enjoy being ruthless to my enemies. I can't, however, be ruthless to my allies. I always end up going Light Side with those choices.

Also, I got Khem Val back, which is great. There was a [Flirt] dialogue option in the conversation, which was rather concerning. I did not take that, but I'm sure it's on YouTube.

Monday, June 01, 2020

The Centralized Internet

A few days ago, I saw a discussion on Hacker News bemoaning the centralisation of the internet, and the loss of blogs and other independent sites. Most of the comments blamed Google and the other giant tech companies for this.

I don't really agree with this perspective. I'm not a big fan of the giant tech companies, but I don't think they were directly responsible for the centralisation of the internet.

In my view, the centralisation of the internet had too major causes: spam; and the fact that creators are drawn to audiences, and only rarely the other way around.

The hard truth is that there is no decentralised solution to spam. If you allow other people to post comments or content to your site, you will get inundated with spam. Only the large tech companies have managed to reduce the problem to manageable levels.

The other factor pushing centralisation is that creators are drawn to audiences, and not vice versa. 

One of the blogs I follow is Arnold Kling's Askblog. It's a nice blog on economics and politics with a lot of good commenters. Indeed, most of his posts get between 10 and 30 comments of high quality, which is quite excellent. In some ways, it's the "beau ideal" of blogs that the Hacker News people were mourning.

Yet last year, Mr. Kling started posting essays on Medium.com instead of his own site. His reasoning was basically that he wanted a larger audience.

The lesson here is that creators go where the audience is. If everyone watches videos on Youtube, then creators will make videos on Youtube.

I think that between spam and audiences, it was inevitable that the internet would centralise. A de facto carrot and the stick, one which the tech giants took advantage of.

Sunday, May 31, 2020

Gaming Log - May 31

World of Warcraft

I finished the Legion Priest Order Hall story. It was enjoyable. I remember reading complaints that the Paladins stole all the glory, but I thought it was pretty sensible. The priest story was all about finding and unifying allies, and recruiting the paladins to their cause fit in with that.

I've started the Broken Isles campaign for the priest mount, and am in the middle of it. I've done it fairly recently on my warlock, though, so I'm not very enthusiastic about it.

World of Warcraft Classic
  • Rogue - Did another run of Stockades to finish a quest from Dun Modr. This time with a paladin tank with Consecrate. He was a pretty good tank, though he did have to drink to recover mana a lot.
  • Priest - Did a few quests to kill ghouls in Duskwood. Hit level 25.
  • Paladin - Did a couple of the early quests in Lakeshire to kill gnolls. Hit level 20, where you get the Verigan's Fist quest. So I guess I'll be trying for that.
One thing about Classic is that leveling after the main rush is a little unappealing. So many people are selling dungeon carries, or asking to buy carries that it is a little off-putting. In some ways, I wish Blizzard would release a brand-new server with no transfers allowed.

The Old Republic

My Sith Inquistor finished Nathema. Despite being Dark Side, I couldn't bring myself to do anything bad to the traitor.

I then finished Ossus with the Inquistor as well. I actually hit max level right at the start, so it's been interesting getting max-level gear randomly while going through the story.

Wolcen

I haven't played Wolcen in about a month, so I've uninstalled it. I really enjoyed the campaign, and I think the game is worth the money just for that. However, I think redoing the campaign for online play--especially with a build that wasn't my primary interest--had the effect of using up a lot of enthusiasm for the game, and I never really got into the endgame.

All in all, though, Wolcen was charming.

Friday, May 29, 2020

Gaming Log - May 28

World of Warcraft

Raid night again. We finished off the last five bosses in N'yalotha Heroic. It was a short night, as all were one-shots. We came close to wiping on N'Zoth, though. It was going perfectly fine when suddenly three quarters of the raid died near the end of phase 3. I'm still not sure what happened there. Luckily the last quarter of the raid was able to finish off the boss before they all died.

After that, I switched to the Priest. I remembered what I really wanted to do with this character, which was finish the Legion class order hall story. So back to Dalaran to continue onwards. The priest story is pretty interesting, sending you all over the place. To Northrend, to recruit a priest from the Scarlet Crusade. To Duskwood, to recruit a Shadow priest. Then it intertwines with the paladin story. I ended up stopping at a point where you get sent to the Paladin order hall. Sadly, you can't take the shortcut in Dalaran, and instead have to go all the way to Eastern Plaguelands.

World of Warcraft Classic

I did one quest on my Rogue to kill some cursed sailors in Wetlands. Still level 31. 

It is interesting how just doing a single quest in Classic is a satisfying use of time. Needing to be careful and pull one mob at a time makes questing take much more effort. Thankfully, the few times I pulled two at once, I had Blade Flurry available.

Thursday, May 28, 2020

Gaming Log - May 27

World of Warcraft Classic

I play Classic in a weird (at least, weird to me) fashion. I play multiple characters, but do very little on each character.
  • Priest - did one quest to collect Rot Blossoms from skeletons in Darkshire. Still level 24.
  • Hunter - did one quest to investigate a Red Crystal in Darkshore. Had to fight through a lot of moonkins. Still level 14.
  • Rogue - joined a group and did the Dun Modr elite quests in Wetlands. Hit level 31.
That's basically 15 minutes on each character (maybe 30 min on the Rogue) before I decide I'm finished with that character for the night.

World of Warcraft

I did the first Vision with my Priest. For some reason, I did it as Holy. It was a straight shot to Alleria just to get the first cloak upgrade.  I also did the N'Zoth invasion in Uldum. For some reason, the last boss seemed much more annoying when I do it on a melee character. I then went to Nazjatar for a bit. I have two unfilled Essence slots, so I need to at least pick up Rank 1 versions from somewhere.

I need to decide what I want to do with this Priest. Do I want to heal, to dps, to do group content, or just mess around with solo content? Her item level is now around 420, so it's starting to get into the group content range.

Wednesday, May 27, 2020

Gaming Log - May 26

I need to get back into the habit of writing posts. I'm going to try simple log or diary-style posts.

Final Fantasy XIV

I finished the level 80 Red Mage quest. 

Shadowbringers did something different with class quests than previous expansions. Instead of have a separate quest chain for each class, each of the five roles had a shared quest chain which tied into the expansion story. I've done the Tank, Healer, and Magic DPS chains.

However at level 80, there is a small class quest which is basically just checking back in with the main NPCs for the class. The Red Mage was pretty short, but enjoyable.

World of Warcraft Classic

I just logged in with my bank alt and put up some materials on the Auction House. I'm up to 17 gold, which isn't bad considering my highest-level character is only 30. I've mostly been levelling low-level alts, but I've been consistently sending all the white and green loot to the bank alt to sell.

The bank alt also got invited to a guild, Bankers of Azeroth! Pretty amusing, I guess the officer or GM just threw me an invite when he noticed the character name was 'Coribank'.

World of Warcraft

It was raid night. We've taken to doing the first seven bosses of Nyalotha on Tuesday (top 2 wings), and doing the last 5 bosses on Thursday. Basically raiding half the time of our normal raids, but keeping the 2-day a week schedule. We did attempt to finish the raid in one night, but it was inconsistent, and we usually ended up having to leave N'Zoth to Thursday. And then logging in for just one boss was unsatisfying.

I healed with my paladin. We've taken to two-healing most of the instance with about 16 to 18 people. It's not that bad, except that it is hard to recover if mistakes are made early. We do have a couple of other raiders who switch specs if we need a third healer. Usually N'Zoth and Drest'agath. N'Zoth because wiping in phase 3 and having to redo the entire fight is annoying. Drest'agath mostly to have a healer in the obscuring vision clouds just in case the melee needs heals.

Loot-wise, I got Leech corruption boots, but I already have gemmed corruption boots, so I gave them up. We use an addon called LootRaffle to distribute unwanted loot, and it is pretty nice.

I've also gotten my Priest to 120 over the last week, got the cloak and her item level up to i412 or so. I need to decide what I want to do with this character. She's currently Shadow for solo questing, but maybe it would be better to have another healer and do some group content.

Tuesday, May 19, 2020

Finally Past Iokath Sentinals!

In SWTOR, my Sith Inquisitor has been stuck on one mission for the last couple of months. It's one of those vehicle combat missions. Basically, you're in a Walker on Iokath, and you have to kill three giant Sentinels.

I don't know if Bioware changed the scaling, but it was much more difficult than when I did it on my Imperial Agent and Jedi Knight a year ago. I've been hoping to see a Patch Note fixing it but nothing was coming out.

I finally did a Google search and came across an alternate strategy that was said to work. Basically have the Walker stand in the middle and use the Heavy Stomp on cooldown.

I gave that a try, and it worked like a charm! A bit cheesy, but what can you do?

According to various commenters, the vehicle missions work correctly if you are at the expected level for the mission. But if you are a higher level and are scaled down, it is much harder. Which was pretty much the exact situation I was in.

But thankfully my Inquisitor is now past that, and into the Traitor arc. There's an option to forgive the traitor at the end of the arc, which I took on both my Agent and Knight. However, doing the chapters in rapid succession has made me far less likely to forgive. The traitor causes a lot of grief early on that was easy to discount or forget about when each chapter in the arc came out a month or two apart.

Friday, May 15, 2020

Eden's Verse

Recently, I finished the Normal version of the latest 8-man raid, Eden's Verse, in Final Fantasy XIV.

I think FFXIV is pushing the limits of reasonable complexity, even if the raids aren't super difficult. Take a look at this video guide to the 3rd boss:


I watched this video in a mild state of disbelief. It's actually a little better in-game, because you generally only have to move one square, so you can do with minimal movement if you stand on the borders.

The other thing that FFXIV does is that failing mechanics is usually not an instant kill. Instead, you get a debuff called "Vulnerability" which makes you take more damage, and lasts for a minute. So you can make a few mistakes and survive, but too many will cause you to die.

The actual raid story is quite good. The other three fights are a little more reasonable. All in all, Eden's Verse is a good raid. I am a little worried that SE is leaning too much on a somewhat "artificial" way of making the fights hard, rather than a more traditional "organic" difficulty. Though I suppose what's "artificial" is in the eye of the beholder.

Wednesday, May 06, 2020

Legion Warlock Mount

I took my Warlock through the Legion Class campaign and then through the Broken Shore questline to get my warlock mount:

A very dark screenshot, but it's a void elf in grey robes on a dark mount.

It was fun campaign. I enjoyed the warlock class campaign, and the mount quest had a lot of callbacks to the original mount quests.

I can see the Broken Shore questline becoming annoying if you try to do it too often, but since I haven't done it in a long while, it was pretty good. The only real blockers are the two points where you have to wait for a Legion invasion in order to proceed.

Also, the Sentinax step was a bit annoying. Since everyone outlevels the zone, the demons die very quickly. If you don't have spammable AoE, (preferrably instant cast), it can be hard to tag demons coming out of the portals. It's especially annoying when you are the person who actually summoned the portal.

In any case, with the Warlock done, I'm now working on a Priest. The truth, though, is that I'm not really enjoying any of the priest specs in solo play. Holy is fine in groups, but there is something I just don't like about the Shadow rotation. I think I find going into Voidform to be more of a chore than fun, but Shadow is balanced around Voidform.

Thursday, April 16, 2020

Corruption and Raid Healing

Tonight we only had two healers in a 15-person Heroic N'Zoth raid. It took us a few tries, but we got it down in the end. But it was a good fight to reflect on how corruption affects healing.

The thing about corruption is that the healer doesn't really see it happening. All you see is someone's health suddenly dropping, with no relationship to mechanics. Honestly, it's a little weird. It makes healing rather unpredictable and more reactive than normal.

It's actually a really good fit for Glimmer paladins, because you can immediately Shock the person who just dropped.

Another odd thing is that it's suddenly your best players who need attention. Normally, in a raid, you have the usually suspects who are a bit slow to move out of the fire, and so you have to pay extra attention to them. But now, it's likely you have to pay more attention to the better players, because they're pushing the edge on corruption.

I can't decide how I feel about it. One the one hand, it's better than the heavy raid-wide damage auras that past tiers used to challenge healers. And it's not really that different from a mechanic where the boss blasts random raid members.

However, it might have contributed to the lower difficulty of Heroic raiding this tier. When we first went through Heroic, people had relatively low corruption. So our dps was lower, but people weren't taking random damage. Instead damage was very predictable and and not as severe. That made it easier to survive and learn the fights. Compare to something like Heroic Kil'jaeden where people would die left and right while learning.

In some ways, healing actually feels a little more difficult now than it was when we first did the fights. But damage has significantly increased, so the fights are over faster.

Wednesday, April 15, 2020

Warlock Finished, Current Roster

I finished leveling a Void Elf Warlock to 120 and went through the legendary cloak quest line. It was pretty enjoyable. I leveled mostly as Affliction, as I've always been fond of the DoTs and Drains playstyle.

My current max-level roster:

Alliance:
  • Human Paladin
  • Human Mage
  • Night Elf Demon Hunter
  • Draenei Shaman
  • Void Elf Warlock
Horde:
  • Blood Elf Warrior
  • Blood Elf Paladin
I kind of regret the Horde Paladin. I played the Warror as a Sylvanas Loyalist, so I boosted the Paladin to see the Saurfang side of the Horde War Campaign in Battle for Azeroth. However, I haven't actually played through the campaign again.

The bigger problem, though, is that my main, the Human Paladin is on the Doomhamer server, and all the others are on Lightbringer. So really, I got them to 120, and pretty much let them languish. I kind of wish Blizzard would do a one-time sale and let you rearrange all your characters. I'd consolidate Alliance on Doomhammer and Horde on Lightbringer. (Which sounds backwards, now that I'm typing it out.)

I'm not sure if I should level another alt, or just leave it as is and wait for Shadowlands.

Thursday, April 09, 2020

No Warforging in Shadowlands

Blizzard revealed today that there will be no Warforging, Titanforging, or Corruption for loot in Shadowlands. Essentially, we will be going back to the static items as in previous expansions before Legion.

I personally did not mind these mechanics. Blizzard gave out more loot, so that it was easier to hit the baseline, but harder to get Best-in-Slot. Now they will revert that, and we will go back to a more Classic feel where there is less loot overall, and upgrades are rarer, but if you get a piece, you're not going to replace it again until a new tier comes out.

That does mean that the variance will be higher. I remember some tiers where one time simply never dropped for us.

On the positive side, this means that class sets can come back. You won't have to choose between set bonuses and warforged items.

Overall, it's probably a positive change. I think that there was a significant faction of the audience who had troubles dealing with the fact that you could not "finish" a character in Legion/BfA. That you could not say, "this character has the best gear possible, I can put him aside and move on to a different character".

Wednesday, April 08, 2020

FFXIV: Save the Queen Relic Weapons

Final Fantasy XIV released it's latest patch, 5.25, yesterday. This isn't a full story patch, but contains the start of the current expansion's Relic weapon quest line.

Relic weapons are an interesting item. They're the second-best weapons in the game, but they will require a lot of steady grinding to get them to their highest form. A reward for pure dedication. I rather think they're a good fit for MMOs, which thrive on steady progress.

On the other hand, for games with alts, there will be a lot of unhappiness because the alts have to regrind their weapons. Surprisingly, though, FFXIV makes you grind each weapon separately, and no one complains about that. I wonder why.

In any case, the new story was pretty good. It featured a solo scenario that turned into the equivalent of a trial at the end. Indeed, an Extreme version of trial, for 8-man groups, was also released. The story hinted at a lot of future developments.

I'm looking forward to seeing where the story goes. However, I've never actually finished any of the relic weapons from the previous expansions, so I'm not sure how this will go. At least the current version is enough to get my item level up so that I can finish a couple of pieces of content from the previous patch.

Tuesday, April 07, 2020

Shadowlands Class Update

Blizzard has released a Shadowlands Class Update, discussing changes coming to the classes in the next expansion. For the most part, they look to be drawing back on specializations, creating a more common base that all specializations share.

For paladins, we have:

Devoted servants of the Light, Paladins tap into its holy power to protect their friends and vanquish their enemies. In the original version of the game, Paladins had several categories of spells that transcended their specializations, such as Seals, Blessings, and Auras. While we feel that not all of these categories of spells make sense for the modern game, having those categories defined the Paladin class. We want to restore that feeling of shared spell categories with the unification of the Paladin resource system, and the restoration of several iconic abilities including Auras. While a few of these abilities are situational utility, they play well into the Paladin’s archetype as a holy avenger and bane of the undead.

General Changes
Blessing of Sacrifice, Hammer of Wrath, Sense Undead, Shield of the Righteous, Turn Evil, and Word of Glory will be available to all Paladins, regardless of their specialization.

Holy Power returns as a resource for all Paladins to use to fight off attackers and defend their allies. Abilities such as Crusader Strike and Hammer of Wrath grant Holy Power on use, which can then be spent to call upon the most powerful forms of the Light—including Word of Glory and Shield of the Righteous—to vanquish foes and protect allies.

As champions of the Light, all Paladins can use powerful Auras to safeguard and enhance their allies. Concentration Aura returns to all Paladins, reducing the duration of interrupts and silences. A redesigned Retribution Aura allows Paladins to avenge fallen allies with a short burst of Avenging Wrath, giving these holy warriors the strength to vanquish evil or keep their remaining allies on their feet. Crusader and Devotion Auras are also available to all Paladins.

All Paladins will also have access to more Talents that allow them to manipulate and spend Holy Power. The Divine Purpose Talent will be available for all Paladins to select and standardized for all specializations, allowing their abilities that spend Holy Power to have a decent chance to make the next Holy Power-spending ability free and increase its damage or healing output. Holy Avenger allows the generation of huge bursts of Holy Power in a short window, while Seraphim allows the Paladin to spend their Holy Power to increase their secondary stats for a moderate amount of time.

Holy
The Azerite Trait Glimmer of Light moves to a space in the Level 50 Talent row, competing with powerful existing options such as Beacon of Faith. While Holy Paladins’ Aura Talent row has been replaced by the class-wide Aura bar, Aura Mastery continues to give Holy Paladins the unique ability to give any Aura a special empowerment.

Protection
To better uphold their oath to protect the innocent, Protection Paladins now exude Shining Light—a new passive that makes the next cast of Word of Glory free whenever Judgment critically strikes a target, enabling Protection Paladins to shield themselves and defend their allies from attackers.

Retribution
The darkest places within the Shadowlands inspire Retribution Paladins to perform valorous acts in the name of the Light. Wake of Ashes is available to all Retribution Paladins instead of needing to be picked as a Talent, allowing these holy warriors to vanquish evil with a blow so powerful it damages all foes close to its impact and reduces any survivors’ movement speed significantly. Demon and Undead enemies are further crippled with a substantial stun when struck with the ability.

Empyrean Power (previously an Azerite Trait) will be available as a Talent, giving Crusader Strike a moderate chance to make the next Divine Storm cost no Holy Power and increase the damage dealt by a significant amount.
The big change is Auras and Holy Power (and Hammer of Wrath!). While getting back Auras is very nice, I have a much more mixed reaction to Holy Power.

Holy Power does not quite work with healing. Last time around, all I really remember is blanketing the raid in 1-HP Eternal Flame HoTs. It was really weird, and ended up making the paladin feel more like a druid than anything else.

As well, Holy Paladin healing was excellent this expansion. Both builds (Glimmer and Judgment of Light) were fun to play and felt paladin-like. We are getting Glimmer as a talent in the expansion, which is good. However, significantly changing paladin healing at this point feels like fixing something which isn't broken.

Well, we'll see what the system feels like in the Alpha and Beta.

Monday, April 06, 2020

Control: Foundation - First Impressions

Control's first DLC, Foundation, was released last week. I picked it up and have been slowly working my way through it. I'm not very far in, though.

It looks like the difficulty has picked up a bit. Or possibly it's just that there is a new type of enemy, and I haven't figured out how to handle them well yet. Control was mostly a ranged game, but the new enemies are melee who rush you with pickaxes. If you try to pick them off from heights, they start throwing dynamite at you.

Control also continues its pattern of having the main story line be reasonably hard, but having the side mission bosses be a difficult challenge. It's a pretty good pattern, because you never get stuck entirely. Since the side missions are independent, you can go after them in any order. Or skill up through the main story line first.

The story appears to be filling out some of the history behind the Federal Bureau of Control, investigating the time period before the main cast of Control.

In any case, Control was an excellent game, and Foundation is a worthy continuation.

Sunday, April 05, 2020

My First WoW Addon: Minimap Coordinates

A couple of months ago, I decided to try to learn how to make a World of Warcraft Addons. Here's my first addon: MinimapCoordinates. MinimapCoordinates is a very simple addon that only does one thing: puts your current location in the text above the Minimap.

It's so simple, it actually caused me problems when I first tried to submit it to Curseforge. They rejected it until I could say something about why someone would want to use this Addon. Apparently, "They want to see their location above the minimap" was not good enough. So I called it "minimalistic and light-weight", and that passed.

I made it primarily to learn a bit about Lua, the WoW Addon API, and to how set up the infrastructure around Addons. The code is hosted on Github. There's some neat integration where pushing a Git version tag automatically notifies Curseforge and packages up the Addon for download.

MinimapCoordinates is available for both Battle For Azeroth and WoW Classic.

I'm trying to decide what to tackle next. Ideally, it's more complex than this, but not too crazy.

Saturday, April 04, 2020

Winds of Wisdom Buff and Heirlooms

Due to the coronavirus, Blizzard has enable a buff, Winds of Wisdom, which increases XP by 100%. Naturally, this is encouraging people to level alts.

I have been leveling a Void Elf Warlock. I'm up to 112 and into Battle for Azeroth. The Legion Warlock campaign was really good. I haven't finished it, as the next part requires dungeons, so I'll go back and finish it at 120.

I'm kind of regretting not leveling one of each class during Legion. The class campaigns are really enjoyable.

In any case, one of the interesting things about Winds of Wisdom is that it stacks with heirlooms. So you can zoom through levels. Or alternatively, you can stop using heirlooms and still level at quite a rapid pace.

I've realized that I really enjoy upgrading gear when leveling. You get a new piece of gear, you equip it, and your character's look slowly changes. Without the gear treadmill, you're just filling in a bar and your level increases every so often. Nothing really changes, especially since Blizzard front-loads most of your rotation.

I wish the XP gain on heirlooms wasn't tied to the piece of gear. Maybe it should be always active once unlocked.

In any case, the Winds of Wisdom buff offers a good opportunity to combine fast leveling with upgrading gear.

Friday, April 03, 2020

Grand Empress Shek'zara

Wow, this World Boss is terrible. The week in between causes me to forget how bad this boss is.

It isn't even that bad of a boss, but the lag is really, really bad during this fight. The lag combines with with the special where you have to run to the safe zones to deadly effect. I think that most people just don't register as being in the safe zone and thus they all die. I lost half the raid today even while Aura Mastery was active.

At least your ghost spawns right next to the fight.

The devs probably should have given that ability to the other world boss, and left Shek'zara without any heavy raid-wide damage moves. Though they probably didn't predict the amount of lag.

Actually, Vale in general is much laggier than the rest of the zones. I wonder what is causing the issues in that one zone?

Thursday, April 02, 2020

Jewelcrafting in Battle For Azeroth

My paladin is a Jewelcrafter. This expansion was very weird for that profession.

On the demand-side, sockets became part of titan-forging. There's a small chance that any piece of gear drops with a socket on it. But it's pretty rare. I think I have one piece (other than my crafted ring) with a socket at the moment. So not very many people were buying gems this expansion.

On the supply-side, jewelcrafters were flooded with gems. The number of raw materials gained per unit of ore was very high, much higher than in previous expansions. I think I have over 100 of each rare gem in my inventory, just left over from crafting the rings.

That combination of low demand and high supply drove gem prices very low, and made the profession very disappointing.

For solutions, on the demand-side, I would have liked to see a socket be the "first level" of titan-forging. If a piece of gear titan-forges, it always gets a socket. It may get additional bonuses after, but it starts with a socket. This would make the demand for gems higher and more consistent. In addition, it would also smooth out the power of titan-forging. Socketed pieces were generally considered better than 10-15 extra item levels.

Another idea is to allow jewelcrafters (or maybe blacksmiths) to make an item which adds a socket to a weapon. Like Ramaladni's Gift from Diablo 3. This would also make it a little easier to use the main stat gems for hybrid classes, as weapons don't often share primary stats in endgame.

On the supply-side, simply produce less raw materials per ore. Also instead of having special colors that weren't used for stat gems, have those recipes use two or more regular gems.

Jewelcrafting in Battle For Azeroth was a disappointing profession. Let's hope that Shadowlands makes it more useful.

Wednesday, April 01, 2020

Ahead of the Curve: N'Zoth

My guild killed Heroic N'Zoth a couple of weeks ago. Here's some screenshots of us celebrating with the mount:
Group photo at Proudmoore Keep

Parade in Boralus
It's a really nice mount, an excellent reward for the last boss of the expansion.

Ny'alotha, The Waking City, itself was a good raid. Having the raid entrance switch between zones was very weird and very fitting. The fights were pretty good. There weren't any clear-cut outstanding fights, though.

I did like the ending cutscene. Blizzard incorporating your character into the capstone event of the expansion was very well done.

If I have a complaint about Ny'alotha, it's that Heroic felt oddly easy. It was tuned correctly, but the Heroic-only mechanics didn't really change anything. If you master the fight in Normal, you've mastered the fight in Heroic. About the only real difference is that in Heroic, multiple people have to do mechanics, while in Normal, you can have the stronger members of your team carry the rest of the group. For example, soccer in Dark Inquistor Xanesh or the lower realm in N'Zoth. You didn't have to learn the fight again.

As an aside, "soccer" in Xanesh is a misleading term. "Billiards" or "pool" is a better and more intuitive description of how the mechanic works.

Ny'alotha, The Waking City, was a pretty solid raid to end the tier. It was not as good as Battle For Dazar'lor, but it was on par with Eternal Palace. Blizzard should put some more effort into mechanically differentiating Normal and Heroic versions of the fights. The point of raiding is to wipe, and slowly master the new encounters. But there was very little wiping in Heroic Ny'alotha.

On the whole, I think Jaina Proudmoore was the best raid fight this expansion. A superb encounter, and quite fitting for the expansion.

Tuesday, March 31, 2020

Updates, Back To WoW

It's been a long time since I last posted. No real reason why, I just fell out of the habit. I really should make more of an effort to post on a consistent schedule. Maybe I'll try to designate a specific time to write.

How is everyone doing with the coronavirus? Here it is very quiet. Many things are closed, all restaurants are take-out only. Many people are working from home. I've been working from home for the last little while, occasionally going into the office to fix problems.

Gaming-wise, I started playing World of Warcraft again. Yeah, probably not the best of decisions, but I really missed raiding with my guild.

I'm also playing a bit of Wolcen. I played through the story in offline mode, using a sword-and-shield tank character. Then I played through it with a friend in online mode, this time using an elemental mage.

I dip into Final Fantasy XIV every now and again, mostly to see the new content.

The final game I'm playing is the Control DLC, Foundation, which was just released on the weekend. I've just started on it, but so far it's great, and has everything which made the original Control such a great game.

I also ended up not renewing the EA Access subscription. I tried Bloodstained: Ritual of the Night, which turned out to be the type of game that I am really, really bad at. I just could not beat the second boss, so I gave up on it. There wasn't anything else I was really interested in, so I stopped the subscription. However, I still think it was good value for the money. If EA releases another new game that I am interested in, I anticipate signing up again.

Hopefully everything is going well with all of you in this unusual time.

Sunday, February 23, 2020

Wolcen: Lords of Mayhem

I picked up Wolcen: Lords of Mayhem last week, and I am enjoying it a lot. Wolcen is an ARPG, and it's clear that its developers intended it to be the "Goldilocks" of ARPGs. If Diablo III is too simple, and Path of Exile is too complicated and rigid, Wolcen is clearly aimed at the sweet spot between the two. Wolcen has done a marvelous job hitting its mark.



Wolcen is technically class-less, but there are three main archetypes: caster, rogue/archer, and warrior. Your character can equip any type of gear. You can learn every spell and ability, but abilities require specific weapons to use. For example, you can only cast spells if you use a staff or catalyst. The clever part here is that Wolcen has at least one 1H and 2H version for each archetype. So if you focus on one archetype, say pure caster, you can use the 2H weapon. But you can also combine 1H from two archetypes and use abilities from both. For example, if you use a pistol and a catalyst, you can use both archer abilities and spells. It's a very simple and intuitive system.

Abilities drop from mobs, sort of like POE gems, but you learn them permanently. If they drop again, you gain special currency when you learn them. You can equip 5 or so abilities. Equipped abilities gain experience and level up. As they level up, you unlock talents to modify the abilities like D3 runes. However, these options cost 1, 2, or 3 points (points available depend on ability level). This makes for a lot of different combinations. You can swap abilities and talents whenever you are out of combat.

There are no "primary" attributes. Instead there are 4 secondary attributes: Ferocity which modifies crit chance, Toughness for health, Agility for attack speed, and Wisdom for applying ailments (debuffs). Basically every weapon can do multiple types of damage, and you have a chance to apply an ailment based on the type of damage. You get an overall damage boost from your top 3 attributes. Every level, you get 10 points to distribute. You can reset this for a gold cost.

Wolcen has a skill tree very much like Path of Exile. Only it is much smaller and more focused. Fewer points, and easier to get to the edge, but each point feels like it does more. Wolcen also has the tree divided into rings, and you can rotate the rings so that you can pick which sections you want to focus on. Skills can be completely reset as well, for a secondary currency cost.

I am very happy that Wolcen allows you to respec and change abilities and talents easily. It makes it much easier to experiment, rather than having to start over all the time. I am terrified that Diablo IV will decide to be more like Diablo II and be a lot harder to change things.

There are some other interesting facets. The gem system is a bit more complicated, with specific socket types to get different effects. There's a built-in roll when you press space, which allows you to evade attacks and move around quickly. The basic attack has a built-in charge (which you can turn on and off if you don't want to charge). I really like these options because it means that movement abilities aren't "required", and you can take other abilities if you prefer.

Gameplay is pretty good. It's not quite as smooth as D3, but it's quite enjoyable. The bosses at the end of Acts I and II were pretty difficult. However, you can set the difficulty down to Story mode for just those fights, if you want.

I really like the story. I haven't finished it, I'm just starting Act III. But so far it's been solid, with pretty good voice acting. The female character models are a little weird (super long legs), but they look better in armor and in gameplay. Speaking of armor, I really like the armor design in this game. The cosmetic system is superb.

I'm currently playing a sword-and-shield tank, putting most of my points into Toughness, with a variety of buffs and debuffs. It's a lot of fun.

I should note that Wolcen has had a lot of server issues on launch. Most of which seems to have calmed down now. However, there's an offline mode which is completely functional. I've been playing in offline mode for the most part.

I don't know what the endgame is like, though. Apparently there's some sort of mode where you build up a city or something? I figure I'll worry about that when I get to it.

I am really enjoying Wolcen and highly recommend it. They've hit the sweet spot between simplicity and complexity almost perfectly. It's fun to fiddle around with all the options, try out different talents and builds, but still being able to respec whenever something isn't working out. The game looks good, plays well, and the story is interesting.

For me, the single player campaign is worth the money. If the endgame turns out good, that will be the cherry on top.

Thursday, January 09, 2020

Reviewing the EA Origin Access Premier Subscription

My EA Origin Access Premier subscription is coming up for renewal, and I thought I would look back and see whether it was worth it. I originally picked it up a year ago for Anthem.

Perhaps surprisingly, I didn't actually play many games on Origin. But then again, I usually play MMOs, which have their own setup. Games I played:
  • Anthem - Maybe it didn't have the longevity people (and Bioware) wanted but I really enjoyed the campaign, leveling, and messing around for a bit at max level.
  • Torchlight 2 - In the end, I did not like Torchlight 2. On the other hand, I might have purchased it and regretted the purchase.
  • Vampyr - Great game. I thoroughly enjoyed this one.
  • Jedi: Fallen Order - A great Star Wars game. An excellent story.
So four games, two of which were AAA games that I played at launch, which would have cost me the full price. Vampyr, I think I could have found on sale for about 60%, and Torchlight 2 would have been very cheap.

All in all, I think was good value for the money, but not by a whole lot. In hindsight, I think I should have made an effort to play at least one more game from the back catalog. For example, Dragon Age 2 or similar.

So should I renew the subscription? Unlike when I purchased it, there's no major EA game I am anticipating. On the other hand, the track record of the past year seems pretty good. I don't regret purchasing the subscription in the least.

Taking a look at what's new, I see they just put in Bloodstained: Ritual of the Night. I was thinking about trying that, so maybe I'll just stick with the subscription for now. They're also saying something about making Origin available on Steam, which would simplify things, assuming I can manage to connect the two services.

Tuesday, January 07, 2020

Control Complete!

This post contains spoilers for Control.

I finished Control the other day. I loved it!

The world-building and atmosphere is superb. The game was just a joy to watch the story unfurl. The characters are varied and great.

The mechanics were pretty good, and they played well. It has just enough customization so that you can pick a playstyle, but not so much that you can mess up your build, and the game becomes unplayable. I ended up using the basic pistol and Launch for most of the game.

Two cautionary notes: first, there is no difficulty setting, and some of the bosses are hard. It seems to be optional side bosses mostly, however. I don't think there were major blockers in the main line. As well, bosses tend to be difficult because they deal a lot of damage in one or two hits. So you have to get good at avoiding taking hits. A fight which is going well can go south quite quickly.

Second, the game is clearly setting up for an expansion, DLC, or sequel. The ending, while tying up the main story and seeing Jesse grow into her position, leaves several important threads dangling. Honestly, though, I'm really looking forward to any new story content.

Control is a great game, and I highly recommend it!

Sunday, January 05, 2020

The Rise of Skywalker

This post contains major spoilers for The Rise of Skywalker. I discuss the ending and everything.

After watching The Rise of Skywalker, my first thought is that the story in Jedi: Fallen Order was a thousand times better than this movie.

I came across a forum post suggesting that The Rise of Skywalker would have been a better movie if Jar-Jar had been in it. After recovering from the shock of such rank heresy, I read the reasoning, and it actually made some sense! The thought was that RoS really needed a single designated comic relief character. That would have had allowed the other characters to be more serious, which would have improved their part in the movie. Instead, everyone other than Rey is trying to be witty and tossing one-liners around, most of which simply do not work. The worst was when C3P0's gallant sacrifice got undercut with a snarky one-liner.

Rise of Skywalker is best summed by this Simpsons clip of Sideshow Bob. RoS is Sideshow Bob, and the rakes are mistakes. The movie just steps from one mistake to the next. Palpatine is a mistake. Palpatine having a thousand Star Destroyers is a mistake. Each of those Star Destroyers being a planet-killer is a mistake. Rey being Palpatine's granddaughter is a mistake. General Hux getting dispatched ignominiously was a huge mistake. (Hux is my favorite character from the trilogy, and it was galling to see him go out like that. Such a waste.) And so on throughout the entire movie.

Truthfully, I just don't like J.J. Abrams movies. I haven't since Star Trek: Into Darkness. It's all "action sequence, one-liner, action sequence, one-liner, etc." Sometimes I really wonder how the same man wrote Alias.

J.J. Abrams also doesn't have a sense of space and time. It feels like this entire movie took place in a small city instead of a galaxy. Instead of people moving across a galaxy, they're merely going up the street to a different neighborhood. That's why it seems like their paths cross all the time. The Force Awakens had a very similar problem.

Heh, I think Finn/Rose must have done extremely badly in China. It's super-conspicuous how Finn gets paired with a black woman this time around.

The one thing I did like was the relationship between Rey and Kylo/Ben. I really liked how their realities bled into each others. It was a superb effect executed beautifully. And they simply did not bother explaining it. They didn't know why it was happening, just that it was, and then they started taking advantage of it. For me, Rey's "crowning moment of awesome" was when she dropped her lightsaber behind her back to Ben.

The ending itself violates Sanderson's First Law of Magics. There's no real reason Rey should be the winner. She just is, because the Jedi are simply more powerful than the Sith for some unknown reason. As such, it is an unfulfilling ending. Rey should have won because Ben was redeemed, because there were two Jedi at the end. Something like Rey holding Palpatine in place with the lightning sabers, and Ben finishing him.

I don't really have an opinion on the kiss, which seems to be controversial for some reason. The connection between the two of them is pretty much the only good part of the trilogy.

I do think having Ben die was a mistake. This was the final movie in a trilogy of trilogies. Let it end well, with hope and redemption and forgiveness. Have the last link to the original movies, Leia and Han's son, survive. This idea that redemption is only allowable if the bad guy immediately sacrifices himself--that needing to forgive the living is not necessary or desirable--is a weakness in modern Western storytelling.

Ultimately, I feel like you could take the three movies in this trilogy, and cut out everything but Rey and Kylo's story. Reduce Finn and Poe to side characters who only occasionally appear. The resulting movie might actually be pretty decent.

Thursday, December 26, 2019

No-Castling Chess

Grandmaster Vladimir Kramnik has proposed a new chess variant: No-Castling Chess.

To Kramnik, the problem with high-level chess is that it results in draws more often than wins. The logic behind his proposal is pretty straightforward:
  • There are too many draws because defense is stronger than offense.
  • Castling is a very strong defensive move.
  • Banning castling keeps the king in the center, making it more vulnerable and empowering offense.
  • It also makes it harder to "link" the rooks.
Most other solutions for high-level chess have focused on introducing randomness and time pressure. This is an interesting proposal because there is no randomness at all. In fact, it's a simpler variant of chess that everyone learns before you learn about about castling. But because castling is so strong, pretty much all established theory assumes that one or both sides castle early in the game.

Kramnik is apparently working with Alpha-Zero, and he says that Alpha-Zero comes up with some very interesting games in this new scenario.

Of course, this isn't a proposal which makes it likely that humans will start beating computers once again. It may turn out that White's moving first is an insurmountable advantage with a stronger offense. And after a few years, new opening theory will be established. But for those few years, high-level chess will be very interesting as the game is figured out once again.

Sunday, December 22, 2019

First Impressions of Control

On a whim, I picked up Control, by Remedy Games, from the Epic Games Store because it was on sale for the holidays. I'm really glad I did, because it's a lot of fun. However, it's also a game where I would strongly recommend that you go in blind, because discovering everything about the setting and story is so enjoyable.

I've put anything even slightly spoiler-ish behind the cut. Here are the non-spoiler important points:
  • Control is a third-person shooter.
  • The setting is modern-day paranormal. Shades of the X-Files and Half-Life.
  • There doesn't appear to be a difficulty setting. However, the game does not seem to be overly difficult. It's possible it will get harder later, or maybe there's some dynamic difficulty going on.
Heh, it's pretty hard to try and convince people to play this game while withholding all information. But the setting and story of the game are just so interesting and well done.

Wednesday, December 18, 2019

Supergiant's Hades?



Supergiant Games--developer of Bastion, Transistor, and Pyre--has a new game out, Hades.

Or at least, I think they do.

I was browsing Steam when it popped up. I really enjoyed those three previous games, so I went to buy it, but then paused when I saw the 'Early Access' label. The three previous games were story-based games, so does that mean this one is not? Or perhaps they are releasing the story in pieces?

The game is described as a "rogue-like". The early reviews all seem uniformly positive, with many saying that this is one of the most polished Early Access games they've seen.

Supergiant themselves describe Early Access this way:
We designed Hades as an Early Access game from the ground up. Our foremost goal was to see if we could create something great in partnership with our community -- a game that was true to our values about design, worldbuilding, and storytelling, and could naturally evolve based on the feedback we'd get along the way. Every aspect of the game, from its modular structure to its approach to narrative, flow from this idea.
What the hell does this mean?

If I buy Hades now, is it a beta where it changes significantly, and I would have to start over when it reaches 1.0? Or maybe because it's a rogue-like where you are constantly dying and restarting runs, changes to the core game don't really matter story-wise. And the story is set in stone, even if new chapters are released slowly?

Should I buy this game now? Should I wait for Hades to actually release? Normally, buying a Supergiant game would be a no-brainer. Buy it, play it through to the end, thoroughly enjoy it, and then wait for their next game.

Why do game companies insist on making things complicated?

Sunday, December 15, 2019

Jedi: Fallen Order Complete!

I finished Jedi: Fallen Order today! It was a great deal of fun.

The story was really good. A fairly standard story about a padawan becoming a knight, but executed very well. The characters and voice acting were good. The ending sequence was great!

The main villain, the Second Sister, was particularly excellent. Every time she showed up, she made the game better. One of these days, I really need to write something about how video games are so much better at making female villains than other media.

I can't really speak for the combat. This is not really my main genre, and I played it on Story mode. But even button-mashing felt a little strategic, and it was nice to pull off moves.

I really liked how the game slowly unlocked force powers through the story. It was interesting how you would return to areas where you had been, only now you can access new sections because of your new powers. They did a good job with the map, too, making it clear what you can and cannot access.

To be clear, Fallen Order isn't an RPG. It's a straightforward, linear, adventure game or platformer. It has lots of jumping puzzles and sequences, and no choices in the story. If you go in expecting something like Knights of the Old Republic, you will be disappointed. Fallen Order is what it is, but does a great job of being that.

Thursday, December 12, 2019

Unique Character Archetypes

Unrelated to gaming, but I came across a character archetype I've never encountered before in Edith Layton's The Amiable Miser:
Alfred Minch was an amiable miser. He didn't kick beggars out of his way when they pleaded for alms in the street. He actually smiled at them. He just never gave them anything. ... Smiles and compliments cost nothing, and he was free with them, and good at them, too.
It was completely novel to me, and yet it makes logical sense, and hangs together well. Misers are usually miserable, cantankerous people, exemplified by Ebenezer Scrooge from Dicken's A Christmas Carol. Yet that isn't a truly necessary quality for being a miser.

Are there any other unique archetypes you've encountered in games, literature or other media? Archetypes that make sense, and yet you almost never see?

Monday, December 09, 2019

First Impressions of Jedi: Fallen Order



Looking to get the most out of my EA Access subscription, I'm trying Jedi: Fallen Order next.

Fallen Order is pretty much a pure adventure game, with lots of movement and jumping puzzles. The controls are pretty good, and so far the jumping puzzles aren't too hard.

I did turn the combat difficulty down to Story mode. I figured I was already dying a lot from failing to jump correctly, so I may as well skip dying in combat as well.

The story is pretty straightforward so far. The main character, Cal, is a padawan who escaped the purge and has been hiding ever since. But then he's forced out of hiding by Imperial Inquisitors, and joins a mission to reform the Jedi Order. So far the story is pretty straightforward. Cal is a likeable protagonist, with minimal angst, which is nice to see.

The game has pretty clever use of force powers, and interesting lightsaber combat. A little too heavy on the slow-mo kill animations, but that's a pretty minor quibble. To be honest, I'm pretty much just mashing buttons in combat, rather than parrying and using combos properly.

The main character animations, and the interactions with your droid, are superb. You can tell Respawn put a ton of effort into this, and they did a beautiful job.

All in all, it's a pretty fun game. Though if you hate jumping puzzles, you may want to give this one a miss.

Saturday, December 07, 2019

Vampyr Complete!

I finally finished Vampyr today!

I was having a fair bit of trouble with the last boss. My build was based entirely around stunning and biting, and the last boss couldn't be stunned! Instead there were adds which you could bite for blood, but I was having trouble with them.

Finally after a lot of dodging, buying another rank of the health passive, and going though all my available health potions, I defeated the boss with a sliver of health left!

The ending was solid and tied up a lot of the loose ends. One thing that was interesting is that you could piece together the ending from all the various lore items that you picked up over the course of the game. The game also offered some lore items during the final chapter that filled out details, even though the final conversation sequence covered the same ground.

Now that I'm typing that out, it sounds redundant, but really it reinforced the ending. A little repetition in different formats allowing you to understand exactly what happened. A lot of games miss how hard it is to convey complicated information to the player without dumbing everything down.

I did beat the game without embracing any civilians, so I got the "best" ending. It was a satisfying and appropriate ending.

In particular, Vampyr has me reconsidering my penchant for playing games on Story difficulty. I very often do so, justifying it because I'm primarily interested in the story and not really a twitch gamer. But I rather think that without failing again and again on the bosses (especially the boss of Act III), I would not have experienced the point of Vampyr. The way Dontnod used the difficulty to simulate the temptation of drinking blood for the vampire. It was an excellent mechanic.

All in all, I really enjoyed Vampyr. I wholeheartedly recommend it to anyone looking for an interesting RPG that's different from the normal fantasy world. Vampyr was an excellent blend of story, setting, and mechanics. I will be keeping an eye out for other games by Dontnod Entertainment.

Tuesday, December 03, 2019

December Updates

World of Warcraft

Still boycotting.

Vampyr

I'm working on the boss of Act V (I think). This one puts circles of light on the ground that you have to avoid, but if you get too far away from him, he pulls out a gun and starts shooting. I'm still trying to find a good strategy of dealing with it.

I do have one side-quest outstanding. I may go and do that quickly before coming back to this boss.

The Old Republic

I think Bioware messed up the scaling on the vehicles. I'm taking my Inquisitor through Iokath, and there's this one part where you have to fight 3 giant Sentinel robots in a Walker, and I'm just getting wrecked. I can't even kill one before I die. I seriously do not remember this fight being this hard.

Final Fantasy XIV

I'm slowly leveling Red Mage. I'm up to 78 now. While waiting for the queue to pop, I'm leveling Botanist and Armorer. I rather like the changes that SE made to the gathering and crafting classes. They also level extremely fast now. I can get 2 to 3 levels of Botanist just from the class quests that come every 5 levels.

Monday, December 02, 2019

Vampyr Combat Mechanics

I'm still making my way through Vampyr. I estimate I'm at the 80% mark or so. I think there's two major reasons it's taking me so long. First, I'm very under-leveled due to the whole not eating people thing, and I'm not particularly skilled with twitch mechanics, so boss fights take me a long time to beat. In hindsight, I probably should have played the game on Story. Though I rather think I would have missed much of the "point" of the game that way.

Second, there's a lot of conversations and puzzles with the citizens that I'm really enjoying, and that eats up a lot of time.

I thought I'd discuss the mechanics of the game. They're nothing greatly out of the ordinary, but they work well together.

There are three resources in combat: health, stamina, and blood. Swinging your weapon costs stamina, as does dodging. If you aren't attacking, stamina recovers fairly quickly. Blood powers your vampire abilities, which includes a healing ability, an attack, a defensive, mobility and a special on a long cooldown.

Enemies have two resources: health and a "stun" meter. Certain weapons (like clubs or stakes) can inflict stun damage, as can timing a parry correctly. If you reduce the stun meter to zero, the enemy is stunned and you can bite them and drink some blood, increasing your blood meter. Once they come out of the stun, the stun meter goes back to full.

So combat basically follows a pattern of dodging and parrying enemy attacks, getting some damage in, stunning and biting, then using the blood to heal up and use vampire abilities, and repeat.

One other mechanic is that while you are biting someone, any other opponents won't attack you. That makes it a nice break to allow your stamina to regenerate. I'm not entirely sure if this makes sense from a logical perspective (after all, wouldn't you attack the vampire to save your friend?) but it does allow the whole cycle to actually work. Otherwise biting someone in combat would be an automatic loss.

There are other options. For example, you can alter certain weapons to drain blood, so you don't need to stun and bite. Not every weapon can parry. Some weapons are fast and some are slow. There are firearms, which do a lot of damage, but because of the time period they don't hold a lot of ammunition, so you get very few shots off.

Bosses have a lot of health, and if you get caught by them, they tend to deal a lot of damage in quick succession. A boss fight can be going reasonably well, and then you make one mistake and you lose 60% of your health in short succession, especially if you get knocked down. At least for me, most of the blood drained goes toward constantly healing myself.

All in all, the combat mechanics work well together, there's a nice flow, and they reinforce the whole vampire aspect of the game.

Sunday, December 01, 2019

Reconsidering the Blizzard Boycott

I miss my guild. I miss raiding. I'm beginning to wonder if I should just bow to the inevitable, and give up this boycott of Blizzard.

There was a kerfuffle last week in the Magic: the Gathering community. Their Creative department had always been reliably progressive in past. Two of the five "main" characters, Chandra and Nissa, were both women and attracted to each other.

That relationship was unceremoniously dispatched in the latest novel, with Chandra emphasizing she was attracted to men. Wizards of the Coast followed the Blizzard playbook exactly and "apologized", but confirmed the new direction. The apology was not accessible from China.

Maybe China dictating the practices of Western companies is just the new normal, and the only thing one can reasonably do is enjoy the decline. 

Nassim Taleb puts forth an interesting theory in a chapter from his book, Skin in the Game: The Most Intolerant Wins: The Dictatorship of the Small Minority. He suggests that in a tolerant society, the rules will be dictated by the most intransigent minority with skin in the game. In our new globalist era, that's basically China. 

It's a pretty interesting theory, actually, though Taleb doesn't really address what happens when there are multiple intransigent minorities holding opposite views. In this case, does the largest minority win? Does the market attempt to offer options, to placate each minority separately?

So that's what I'm contemplating. Should I reinstall WoW or not? I really would like to raid again. On the other hand, one cannot become an intransigent minority without actually being intransigent.

Monday, November 25, 2019

Vampyr Citizens Survive for another Night!

I beat the boss I was working on, without needing to embrace a civilian!

In the setting of the fight, there is an unconscious priest. When the boss reaches 66% for the first time, she will drain the priest, healing back up and boosting her power. In theory, you can drain the priest first, and prevent the boss from healing and powering up.

I decided that--since the priest was going to die anyways--I would try draining him first, and see if that made the fight easier.

I started the fight, but could not figure out how to actually drain the priest. I'm not sure If I was standing in the wrong spot, or pressing the wrong button, or if you need to wait for a specific moment. But since the boss was constantly pressing the attack, I didn't have a lot of time to experiment.

Eventually the boss hit the 66% mark, and drained the priest. So I figured I may as well play out the fight and try again. Only I actually defeated the boss in that attempt!

There was one dicey moment in the last phase when I got really low on health, but I was able to dodge away and heal up.

Now I'm on to Act II, and the citizens remain alive. We'll see if that state of affairs continues. All the enemies in the new area are around level 28 compared to my level 21, so I have to be pretty careful.

Tuesday, November 19, 2019

A Time for Hard Decisions in Vampyr

It looks like I'm going to have to kill and drain a civilian in Vampyr.

I'm about halfway through the game, and I'm stuck on a boss. The boss is level 21, and I'm level 18. On my own, I can get the boss to about 30%, but she speeds up then, and I cannot keep up. I've tried respeccing and different strategies, but I've come to the conclusion that I need to be higher level. And the only XP left are those tasty civilians.

So far, I have avoided "embracing" any civilians. I did cause one civilian to die due to a bad choice, so I can't get a perfect game in any case. And I think just one or two would be enough.

But which one should I take? I've been flipping through the stat pages, almost like looking through a menu at a restaurant. The vicious gang boss, who's wife is cheating on him and planning on ousting from the gang leadership? The serial killer who's the sole child and support of a genuinely good woman? An unrepentant slum lord? The hospital patient who thinks she's a vampire?

I really like the civilians in this game. They're written very well. Most of them have shades of grey, even the outright "bad" ones.

I have to give Dontnod credit for these mechanics. They fit the game beautifully, and elegantly get across that you're playing a good guy who cannot escape the fact that he is a monster.

As an aside, one other interesting thing about Vampyr is that it is an "auto-save" game. The game auto-saves often, so you can always pick up where you left off. But you cannot access old saves. If you make a decision in the game, it's pretty much final for that playthrough. SWTOR is like this, but it feels unusual for a single-player game. However, it does works well in Vampyr.

Monday, November 18, 2019

Blizzcon Apology, China, Hong Kong

Blizzcon Apology

At the start of Blizzcon, J. Allen Brack delivered an "apology". It was a very oblique apology, not one that was clear and straightforward.

One of the problems with the modern world is that we pay too much attention to what people say, and very little attention to what they actually do. Here Blizzard mouths some nice-sounding words, but never actually state what they did wrong. They did not reinstate Bliztchung, or apologize to him specifically.

The lack of actual concrete actions means that Blizzard's apology was meaningless. A speech to pacify the audience, and keep Blizzcon on track.

China

I've seen some commentary that many people upset with Blizzard are hypocrites for buying goods made in China. And maybe that's true. But here's my take on it.

25 years ago, our political leadership and business elite made the decision that it was acceptable to do business with China. That we could invest in China, and China could invest in us. The thinking at the time was that China would absorb our values and peacefully convert.

In hindsight, it is clear that was a bad decision. Instead of absorbing our values, China is exporting theirs. Our supply chains are too entangled with China to make disengagement easy. Our corporations will gladly enforce Chinese repression in order to avoid losing access to the Chinese market. Opening trade with China only served to empower the Chinese government.

But I don't think it's fair to fault those who followed decisions of the leadership, especially as it wasn't obvious they were wrong. For better or worse, trade with China is "normal", now. The struggle is to keep "repression" or "suppression of criticism" from becoming normal as well.

Personally, though, I will try to avoid buying items made in China from now on. I doubt it will be possible, but if I can buy a similar item from a different source, I will choose that option.

Hong Kong

I believe Hong Kong is going to end in blood. In fact, I rather think that the pressure brought by China on companies like the NBA and Blizzard is battle space preparation, showing the people of Hong Kong that they can pressure the West into staying silent.

When the tanks roll into Hong Kong, will the people who work for Blizzard or the NBA regret the stance they've taken? Or will they shrug, ban anyone who says anything about it, and keep counting their profits?

Tuesday, November 12, 2019

The Mandalorian



Disney released the first episode of their new television series, The Mandalorian, today. It was excellent!

It's pretty much a pure space western, with a well-done protagonist, and an interesting set up. There are so many small touches that just work. I loved the bit where the Mandalorian refuses to be paid in Imperial credits since the Empire is gone, and settles for a lesser amount in Calamari currency. The makers are content to let their world-building speak for itself, without feeling the need to state everything.

I strongly recommend The Mandalorian. It's possibly the best Star Wars since the original trilogy.

Sunday, November 10, 2019

Nov 2019 Updates

I have been having some trouble with nerve pain in my arm lately, making it very hard to sleep through the night. Hopefully it's nothing serious, but as a result I haven't gamed very much in the last two weeks.

I've played a little bit more of Vampyr, and I think I'm somewhere around the halfway mark. I still haven't Embraced any citizens, and combat seems to be going okay for now. However, the average enemy level seems to be pulling away from my current level.

FFXIV 5.1 was released a couple weeks ago. A good patch. The Nier story and raid are particularly enjoyable, especially for Nier fans. The forums seem to be complaining about how hard it is to win the 2B costume from the end of the raid (3 costumes drop for the 24-man raid), but I got it on my run this week with an 86 roll.

Otherwise, I did the SWTOR: Onslaught Republic story with my Jedi Knight. It was well done, though maybe less interesting than the Empire story. (Possibly that's just my preference for the Empire, though.) I liked the story of Tau and her new padawan, Arn. I also did a couple of the Onderon weeklies. A couple of them are a bit buggy, and some quest markers are hard to see in the dense jungle, but otherwise they're solid.

The new gearing system is pretty nice. It actually reminds me more of gearing in Diablo 3, rather than traditional MMO gearing. Lots of gear drops, and it's all around your current gear level, so you swap in new pieces fairly often with your item level slowly increasing instead of jumping.

I do want to write a post on Blizzcon. Hopefully I will get around to it soon.

Monday, October 28, 2019

First Impressions of Vampyr

I was going through Origin: Access looking for a game to play when I came across Vampyr. I like vampire stories, especially ones which focus on the downsides of being a vampire, so I decided to give it a whirl.


I have heard nothing about this game, it seems to have been completely ignored in my circles. This is a shame, as it's actually a really good RPG.

Vampyr is set in London in 1919, just after the World War I and in the middle of the Spanish Flu Epidemic. You play as Dr. Jonathon Reid, a former army surgeon, who is suddenly transformed into a vampire, and is trying to figure out just what happened to him. The first five minutes of the game makes it clear that being a vampire is not a good thing.

Vampyr is a classic RPG. You talk to NPCs (called citizens in the game), earn XP, and spend XP on various vampiric powers. You use weapons (knives, clubs, stakes, and revolvers so far) and can upgrade them, etc. You get "quests" from the citizens. Citizens have secrets which you uncover through conversations and documents. Some of them are ill, and as a doctor, you can create medicines to cure them.

The "special" element in the game is that by far the largest source of XP are the citizens themselves! You can mesmerize them, lead them off out of sight, and feed on them if you choose, killing them. You get the most XP if they are healthy and if you have uncovered all their secrets.

The citizens themselves are excellently written. They all have unique personalities. Some are good people, some are bad, some are mixed. The game is fully voiced, and all the actors do a great job. As normal for me, I'm trying to play without embracing any citizen. However, as I'm playing, I catch myself wondering if anyone would really miss this this unrepentant criminal citizen.

Like all good vampire stories, Vampyr thrives on contradictions. Dr. Reid is a Man of Science transformed into a Creature of Myth. The game encourages you to care for the citizens, to heal them and learn all about them. Then it encourages you to feed on them, as they now give the most XP.

Combat is probably the weakest part of the game. It's serviceable, but it isn't anything to write home about.

So far I'm really enjoying Vampyr. If you're looking for a solid RPG in a unique setting, I strongly recommend it. Hopefully the rest of the game is just as good as these first few hours have been.

Sunday, October 27, 2019

The Old Republic: Onslaught

This post contains some minor spoilers for The Old Republic: Onslaught.


Star Wars: The Old Republic launched its latest expansion last week, Onslaught. This expansion adds a new story, a level cap increase to 75, and some changes to gearing and some cleanup for the UI.

The story in Onslaught is a bit short, probably clocking in at about three hours each for each faction. TOR has gone back to the Empire versus Republic stories, with the Sith Empire launching an attack on a new Correllian shipyard, and various machinations around that. It's very good though, and in many ways is a welcome return to form after the Fallen Empire/Eternal Throne style.

I will say that the loyalist Imperial story is perfect for an Imperial Agent, and I greatly enjoyed it. There are lots of good callbacks to the older story, along with newer NPCs.

There is one weird or interesting thing about Onslaught, which feels different from previous versions. Before, you had:
  • Original - 8 class stories in a shared timeline.
  • Makeb - 2 faction stories in a shared timeline.
  • Revan, Fallen Empire, Eternal Throne - 1 story in a shared timeline.
Now, in Onslaught we have 2 faction stories, but the timeline is not really shared. It's like many similar timelines, but things are unfolding differently in each timeline.

For example, let's take Darth Vowrawn. At the end of Onslaught, he can be:
  1. Dead
  2. A member of the Dark Council
  3. The Sith Emperor
This is a huge variation in outcomes and story going forward!

And Bioware is doing this for a lot of different elements. I wrote a post once about Story Choices That Constrain the Future. In Onslaught, that doesn't seem to hold anymore, and Bioware is actively committing to making many similar versions of the story, with differences to account for your choices.

It will be really interesting to see how Bioware attempts to deal with this design, and whether they can maintain it going forward. Or if they work towards collapsing some of these timelines back into a single one. For example, they could have another Sith kill Vowrawn and Acina (whichever are still alive), and become the new Emperor, cleaning up those timelines. Which would be kind of sad, as I really like Empress Acina. But she's already dead in some timelines.

In any case, Onslaught is a worthy addition to The Old Republic, and very enjoyable. Hopefully Bioware will be able to produce content faster than they have in the past, and the story continues.

Sunday, October 13, 2019

Blizzard's Response is Disgraceful

Blizzard responded to the outcry late Friday evening, reducing the suspension to six months. This is a cynical attempt to defuse the community outcry, while desperately trying to stay in the good graces of the Chinese government.

There is one single truth at the heart of this matter: Bliztchung did nothing wrong.

He played fairly. He won the tournament fairly. In an interview after the tournament, where he was only one being interviewed, he expressed support for a political position that was important to him.

There is nothing wrong with this conduct. Indeed, it is even admirable.

There is a long and storied tradition of athletes in our culture espousing political positions, criticizing the government or the state. Blitzchung's actions fit squarely within that tradition.

The issue is not that the punishment was too severe. It's that Bliztchung was punished at all. Punishing admirable conduct is unjust, no matter how you dress it up or point to overly-broad rules.

Blizzard's response is an attempt to mollify the community, while at the same time persuading them that what Blitzchung did was wrong. That criticizing the Chinese state is wrong. Once you agree with that, the degree of punishment is only a detail, one month, six months, a year, a lifetime. The important part is that China and Blizzard have convinced you that criticizing the Chinese state is wrong.

J. Allen Brack and Blizzard are a disgrace to the gaming community and to our society. The Chinese government has ordered them to squelch dissent. Blinded by greed, they have chosen to act as agents of repression. Blizzard has gone past mere trade, and into active collaboration.

Tuesday, October 08, 2019

Time To Boycott Blizzard

From /r/wow's summary of events:
Earlier today Blizzard announced that Hearthstone player Blitzchung will be stripped of his price money for "Grandmasters Season 2" and be banned from participating in official Hearthstone tournaments for a year. This is following him proclaiming support for the protests in Hong Kong in a live post-match interview on stream. The two casters conducting the interview were reportedly also fired.
I am deeply disappointed in Blizzard. I don't expect them to support Hong Kong explicitly, or anything like that. Indeed, maybe they don't. But Freedom of Speech--especially in political matters--is the core Enlightenment value, the one from which all the others flow.

Blizzard has decided that preserving access to the Chinese market by appeasing the repressive Chinese government is worth betraying those values. I am disgusted by their spinelessness.

I have cancelled my subscription, and will boycott Blizzard, until such time as they come to their senses and remember who they should be.

For Blitzchung, I repeat his words, the ones which got him banned:
Liberate Hong Kong, revolution of our age.

Thursday, October 03, 2019

Heroic Azshara Down!



We finally got Heroic Azshara down! It's a pretty good fight. It feels crazily chaotic at first, but as you repeat it, it becomes more and more tractable. A good fight for seeing and mastering phase by phase.

It also feels like a fight where, as individuals get a handle on mechanics, especially decrees, it seems to stabilize for everyone else as well. Decrees are orders from Azshara to soak a mechanic, stay moving, stand still, group up, or be solo. Then you get 2 random ones in heroic. It's very hard at first because everyone is running around like a chicken with their head cut off. But then people start to move predictably, and it becomes easier for people with the more complicated combinations.

Tuesday, October 01, 2019

Oct 2019 Updates

Posting dropped off a cliff in the last two weeks. Let's see if I can do better this month.

World of Warcraft

I finished getting the Nazjatar companions up to level 30, and have basically stopped doing Nazjatar. I'm now working on getting the level 3 Azerite Essences from Mechagon.

It's weird, but I like Nazjatar better than Mechagon, but I'm not really too sure why. Possibly because flying in Nazjatar is less annoying than Mechagon. Or possibly Mechagon feels the same every time you go to it. Get chests, kill Rustfeather, do quests in the same area. Nazjatar felt a little bit more varied. Or perhaps it was easier to skip the parts of Nazjatar that you disliked.

Like all of the Alliance, I'm also working on the Bee mount. My current plan is just to kill Honey Smasher and do an event if it pops while I'm in the area once a day until Revered. Then farm for jelly with the item that shows jelly on the minimap.

Raid-wise, we're working on Heroic Azshara. We've mastered the decrees and are working on killing the Phase 3 adds and Phase 4.

World of Warcraft Classic

I levelled a whole bunch of classes to the level 10 to 15 range. Then for some reason I picked up my rogue and just ran with it. My rogue is level 20 now.

It's interesting playing DPS again. You have no control over the group and since tanks and healers are so rare, you just grin and bear it. Like I did Deadmines, and the healer seemed to be playing a game where he let the tank's health drop to as near zero as possible before getting a heal. Is it really too much to ask for people to just play sensibly?

I do like all the rogue quests that encourage you to use skills like Stealth and Pickpocket. Retail WoW could really use some class quests again.

Heh, perhaps the most shocking change in Classic that I've forgotten is that Sap takes you out of stealth. I used Sap for the first time on one of a large group, hoping to stealth past. Instead I came out of combat and was promptly slaughtered by the rest of the group. Combined with being unable to Sap people in combat, Sap is surprisingly useless in Classic.